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  1. // Flash player red let tintTween = this.tweens.add({ targets: this.player, duration: 200, tint: 0xff0000, callbackScope: this, onComplete: function(tween, sprites) { // Return to original color this.player.clearTint(); } }); This code is making my player sprite flash black and go back to normal, why is it not flashing red?
  2. Hi, I'm looking for a developer who can translate an outdated FLASH game, to HTML5. I already have the full game (backend and frontend), but will consider those who can do FULLSTACK (long project). The game type is 7PK. https://www.youtube.com/watch?v=fBdOaHvc0WM For prototype, only the frontend are needed. The rules are as follows : - Total cards are 52 (assets provided in attachment) - Random 7 cards, best 5 cards out of 7 - Credit increase / decrease upon winning - Optional consideration : 52 + 2 cards (red + black joker) >>> You will need custom poker hand
  3. Flash would be officially dead after December 2020.. So if you are interested in converting your courses in HTML contact us! Take a look at some of our works! https://hexalearn.com/
  4. Hey everyone, I am looking to license some erotic/adult games in flash/html5 for a company I work for. If we come up with an agreement, payment will be issued by Paypal to protect both parties. This is a great opportunity to make some money to sustain your game development. If anyone of you is interested or might know someone who would be just hit me up for more details. Talk to you soon!
  5. Hello that's my list top 5 websites for buying html5 games! If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com If you publisher and looking for a good html5 games this list for you: 1. CodeCanyon 2. MarketJS 3. Famobi 4. TrueValhalla 5. DoubleDuck If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com
  6. Hello, We had made a game in Flash AS3, We converted it into HAXE so that it works on a web browser, but the game lags(animation). Now we want to convert this kind of game in HTML5 which has heavy animation, suitable for web browser - Is this Possible? We are looking for an alternative platforms/framework/library that would support our game. Any and every suggestion would help us a lot. Here is the demo link - https://www.youtube.com/watch?v=cNkXp-pTLic
  7. Hello again! I sent out a note about this several months ago and didn't quite find the right candidate, so I'm here again in an attempt to find an individual (NOT a company or a "dedicated team") who is interested in working remotely on HTML5 game projects. The perfect candidate will have significant Typescript experience, as well as a strong background using pixi.js and Flash. (Porting experience from Flash to HTML5 is also a big plus!) If you're a proven self-starter with the ability to learn quickly and hit the ground running, we definitely want to talk to you! Please feel fr
  8. Job posting: Studio FOW Position: Senior Game Software Developer We are looking for a game senior game software developer who can deliver web based, HTML5 game applications. The role includes overseeing the full development life cycle including identifying the correct technology, architecting the application, security, testing and deploying. This is not a project management role, you will be solely responsible for implementation. The candidate must have a proven track record in developing web based game applications using WebGL and JavaScript. We expect the devel
  9. Hi all, I'm trying to help a developer I know find a talented individual (NOT a company, or current employee of any company) who can work remotely on HTML5 projects and has DEEP familiarity coding in Typescript. Familiarity with pixi.js and experience porting Flash games to H5 are also nice to have, but not necessarily required - the ability to learn quickly is more valuable than institutional knowledge for this team, but knowledge of Typescript (or other "formal" training with object-oriented coding) is absolutely essential for this role. I can't share the identity of the team, but it's
  10. We currently have a Flash website that run with a PHP and MySQL backend. We are looking for HTML5 developer to work on to convert the current Flash website to HTML5 with the PHP and MySQL backend. We do not mind what frameworks are used for the HTML5 as long as the website works on desktop, Laptop and tablet devices. Looking for programmer (freelancer only) with previous Flash HTML5 convertion experience. Will be working from home so must have somewhere they can work at home and be able to work independently. If your interested, pleas
  11. Hi, I have built a mini games app in Adobe Air (in iOS and Android). It features lots of swf animations and lots of games. Now since the future of Adobe Air is circumspect. I want to hedge my bets by rebuilding the games in another platform which has a better future outlook. I had a few questions: 1) Which platform is better for building an app- OpenFL or Phaser ? I found OpenFL online which seems to be the best way to port flash games into html5. 2) Can I have a multi platform app in which suppose 100 games are there - 50 made in Phaser and 50 made in OpenFL? 3) I had
  12. This is a casino slot game made with pixi.js with high score mode "summerslam" migrated from as3 - to - pixi.js => rendering is super fast http://redchilligame.com/assets/html_games/summerslam/summerslam
  13. Hello everyone, Recently i finished my first medium-sized HTML5 game - Medieval Defense Z. I came from flash background and developing for HTML5 presented with some new challenges. So i would like to share what worked and what didn't. This is more like review/tutorial type of thing, so hopefully someone will find something useful. • Goals: • 60fps. • Smooth gameplay and animations. • Quality comparable to flash games. • Tools: • Language: Haxe. Strictly typed programming language, similar to ActionScript 3.0. Compiles to all major langua
  14. Folks, I have released my first Flash game converted into Phaser on 14 May 2017. Only 87 more games to go -- all of them found here. I am so in love with this framework!!! I've tried many but Phaser is simply the best. My recent release uses the Official 2.6.2 here; if you're curious how I did it? Simply open your console and observer, all my debug is there. and the 2.7.7 here.... and it is working beautifully.
  15. Hi there, Here is the first version of GAF Player for PixiJs. If you know Flump or Dragon Bones, take a look at GAF, it's so much more powerful !!! https://gafmedia.com/ At the moment, GAF Player for PixiJS is available for Haxe-Pixi but I will deliver a pure js lib soon . https://github.com/mathieuanthoine/PixiGAFPlayer Enjoy PS: I'm really interested in bug reports !
  16. EDIT: somebody has been hired, sorry for not updating this!!! I need someone to convert an existing dress up game made in Animate CC, into javascript/html5 keeping it WITHIN the .fla file. If you email me with an intro and some examples of having converted or coded something similar, I'll send you the .swf to give you an idea of the complexity, and hopefully we can work out a price? This one was made with html5 in mind, so it's graphically simple. I have some older games too that are a nightmare, but if someone's down for a challenge, there's that too.... ola.rogula@gmail.
  17. Hi I would like to use Adobe Animate (the old Adobe Flash) to create sprite sheets and use them into Phaser. I think it's better option for us than Texture Packer because you can select quickly which elements add or not and export movieclips that follow paths. All works fine except I can't see how to set the spriteSourceSize and sourceSize with the same dimensions as frame. With Texture Packer I don't have that problem. The result is a Phaser.Sprite with width and height properties with the same values of the entire sprite sheet. This generates problems when we want to set the
  18. Hey all! I have 4 game states - Splash, Tutorial, Play and GameOver. Splash and Tutorial load and render quickly, but when I go to Play, it takes a second, and it shows a black screen during that second. I want to have a more elegant state transition. So I started looking around and see lots of suggestions, which all focus on game.camera.fade and game.camera.flash. But I can't seem to use those functions. When I try to use them in create for the any state I get "Typeerror: game.camera.fade is not a function(…)", and same for flash. I've also tried this.camera.fade. What am I doi
  19. I wrote an article titled You already know Flash, so JavaScript is easy. One important thing I missed was how easy it is to animate things in Flash compared to JS. So might have to share what I learned there later. I'm wondering what else did I miss. I need feedback, what would you say to convert Flash developers to HTML5?
  20. LMI Technologies, recognized as one of Canada's 50 Best Workplaces, is a medium-sized technology company built on a culture of openness, respect and professional excellence. At LMI our staff work passionately toward the common goal of designing and delivering innovative 3D machine vision solutions to OEMs and System Integrators working in industrial factory automation around the world. The result of this teamwork is high-performance, easy-to-implement and cost-effective 3D sensor technologies that deliver the best results in even the most challenging 3D inline inspection applications.
  21. I've been developing a Flump runtime for Pixi.js over the last 6 months for a game I am working on. I would now like to share my library with the Pixi community. For those of you unfamiliar with Flump (a seperate project), it is a Flash animation exporter that converts your nested timeline animation to sprite atlases with keyframe data. Previously no runtime existed for PixiJS. Here are two examples of exported Flash animation running in PixiJS with Pixi Flump Runtime. Dog example Monster example Flump has been an invaluable tool in my arsenal, I hope you guys find i
  22. Hi guys, I use flash alot to generate assets to createjs and I was in need of a more robust game framework for html5 games. Since I'm still learning alot about Phaser I have created a Phaser Flash Asset Exporter inspired by Photon Storm jsfl script: http://www.photonstorm.com/phaser/flash-to-phaser-jsfl-script How it works: Looks in the library for linked symbols and their dependencies and generates a spritesheet for referenced bitmaps. Generates Phaser Asset document with document properties and symbols. Supported features: Generate atlas and metadata with
  23. Hey Guys, I'm a freelance developer since 2005. I'm developed about 100 slotmachines and other gambling stuff, build some casual games and working as webdeveloper on serveral projects like cashboard.de (winner of the SevenVentures Pitch Day 2014). At the last weeks I worked a lot with phaser and build some HTML5-Slots with it. Now I'm searching for some new experiences. If you need a programmer for your website or a game, feel free to contact me. MySkills: HTML5, CSS, JS, jQuery, Bootstrap, Phaser PHP, MySQL, Symfony2, Doctrine, Twig, RedbeanPHP Flash, ActionScript 2/3 Some Dem
  24. When I export sprite sheets from Adobe Animate CC (and until today, Flash CC) they don't work. I can download other people's sprite sheets and they work fine. I also exported one from another machine's Flash CC program and *that* worked fine. Does anybody know if there's a common issue with Flash/Animate that makes sprite sheets not work? I'll attach my sprite that isn't working.
  25. I think on this board are a lot of developers but publishers will have a look to so, if someone is interested in buying gambling- or casualgames let me know. I created over 100 slotmachines (just a few in HTML5, the rest in Flash) and some little casualgames (Idle, Match-3, Find-Differences). The most of the casualgames would be experimental, but some of are played since month and bring me users to my sites and revenue sharing. Games are a nice way to catch users and bind them. Here are some Screenshots: If you're interested in buying a licence just send me an em
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