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Found 2 results

  1. I have 3 meshes in a Blender scene. Each mesh has its own origin and animation. The meshes animate as expected when viewed in Blender, i.e. they move as distinct meshes and have their own distinct animation. When I export to Babylon JS and test it in the sandbox at "http://www.babylonjs.com/sandbox/", all meshes seem to share the same origin and all 3 animations are applied automatically to them. I am not sure if this a bug but I have tried exporting different animated meshes in the same scene from blender and I keep getting the same results. Could someone please give some advice on this. I am using Blender 2.78a and Babylon.js 5.0.6 exporter. Please find below the .blend and Babylon JS files. . Thanks 3 Mesh Animation.blend 3MeshAnimation.babylon
  2. Hello, I have a character that was rigged using mixamo's auto-rigger (25 bones). The animation works fine in blender (2.72b) but when I export the babylon file and bring into the sandbox I can see the character but he doesn't move. Attached babylon files. Thanks! carl_walk.babylon.zip
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