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Showing results for tags 'bvh'.
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Hi everybody.... I would like to build a bvh player for model in webgl. I would like to be able to change the bvh on the fly... Great opportunities because it's a very rewarding area of work that it's not exploited too much.... So in a nutshell : take a model in webgl, be able to put a bvh in it and be able to change it on the fly... Thanx, Benoit
2600 FREE bvh files http://mocap.cs.cmu.edu/ babylon dev team, please integrate.bvh support to handle meshes with bones (bvh) For example: BABYLON.bvh.constrain(mesh, bendingStiffness[array], tolerance, scene)