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Found 2 results

  1. Hey guys! First post here; just getting started with HTML5 game development. I've made a Flappy Bird clone using Phaser, but that's about the extent of my knowledge on the subject. I came here because I'm going to need a lot of help to bring to life an idea I have. I want to rebuild the Japanese-style CCG genre in the Western world. (or at least the U.S.) Basically, I need to know two things. First, if HTML5 would be suitable for an online collectible card game, much like Rage of Bahamut or Kantai Collection. Second, what engine would be most suitable for that type of game. Here's a list of basic things that need to be done... Real time-based actions (such as waiting for cooldowns, constructing things, etc)Simple, basic animations (for combat scenes and what-not)Inventorying (people will have numerous cards in their collection)Player-to-player interaction (basically, networking; allows for trades and PvP battles)
  2. Hi, good people! I encountered a new problem while coding my first game. First, let me explain what I have so far. It's a fighting game. I have my two characters on screen: player1 and player2. They move alright. They both have some movements in common (like moving around, jumping and ducking) and some movements of their own (a combination of keys will trigger a special move of some sort). Among other things, I have this in my code: var player; var player1; In function create() : player = game.add.sprite(18, 200, 'ciro'); player2 = game.add.sprite(618, 200, 'damian'); Finally, in function update() I have the movements of each of these characters. So what's the problem? I also have other characters in mind, with individual sprites, animations and moves (and they will share the basic moves, as well). My idea is to have a roster of fighters from where player1 and player2 will choose one each and then, in a stage randomly picked, fight each other. You know how it goes. How can player1 and player2 "choose" a character? Should I set the characters, with the sprites, animations and special moves in some sort of class or separate file and then, add the chosen one to either player1 or player2? I'm guessing I need some sort of variable there but I know almost nothing about javascript :s Help! I'm clueless!
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