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Found 24 results

  1. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we
  2. Welcome, I am the artist Kirly Senpai!! At the moment I will only draw sprite but soon, I will draw CGs and interface (/^▽^)/ Please e-mail or private messages me if you're interested in any of my services. E-mail: laidinquisition@gmail.com I absolutely do not work for free. Sorry (´。_。`)ゞぅぅぅ… BUT I can work for half payment up front, half payment later, or will installments, I am very flexible! The only payment method that I accept is Paypal. You can also find me in: - Artstation - Portfolio - Devianart - Anothes commissions - Itch.io - Tumblr I have
  3. Hi guys! Main character in my game is this cat: Cat is composed from two parts - the torso and the head - and for each part I want to have physics body enabled, therefore I decided all parts will be inside a group. During the gameplay, I apply certain amount of velocity to the cat torso and cat then should rotate around its own axis, clock-wise and counter clockwise. I chose the approach to apply velocity to the torso and I want to position the head according the torso in the update method. Basically I want to achieve the same behaviour as Sprite.addChild() (add head as a
  4. hi, is this possible to create 3d character in real time based on input height and weight like in some games?
  5. hi, i need a help. i want to clamp the player movement in certain range. how can i fix it. now i'm using following method the moveleft & moveright is a boolean function. it is working fine. but if the character repul while colliding with collider. then the character move across the given limit. how to clamp it. if (player.moveRight && player.position.x <= 42) { player.position.x += 1; }; if (player.moveLeft && player.position.x >= -42) { player.position.x -= 1; };
  6. Hello evryone, i try to better understand collisions & mehs interactions. I found this demo on the babylon.js 101 docs: http://www.babylon.actifgames.com/moveCharacter/ https://doc.babylonjs.com/babylon101/cameras,_mesh_collisions_and_gravity Is it possible to get the source code ?
  7. Hi all. For some reason my Link character from Legend of Zelda won't quit animating & switch back to Idle animation after letting go of the movement keys either left or right arrows. Also, the animation timing is off from the movement speed. What am I doing wrong here? How to fix? Legend of Zelda demo :: https://babylontesting.epizy.com/Phaser.js/legend-of-zelda-a-link-to-the-past-clone-in-phaser/ Legend of Zelda demo code :: view-source:https://babylontesting.epizy.com/Phaser.js/legend-of-zelda-a-link-to-the-past-clone-in-phaser/js/index.js be sure to
  8. Hey guys... Especially you @Deltakosh ... I need your help... I have created a Built-In Character Controller (like the one in unity) that basically controls character movement with full jumping, falling and grounding support. Also allows complete user input control with one toggle 'player.enableInput = true'... I am have trouble with the last line... if the 'Auto-Turning' feature is enabled I want the character to always face the direction of the horizontal and vertical input... Kinda like Unreal Engine Third Person Camera usage... I am using the 'lookAt' function to do that now but
  9. I'm writing a book about the excellent Babylon engine (in German - I'm looking for an anglophone publisher ). In this connection i've created a function to construct a simple android. Maybe someone is interested in the code. Here it is, try and improve it! android.js
  10. Hello. I'm a complete newb to Phaser. In fact, this is my first post. I have lots of experience working with animations in various platforms but never in Phaser. My goal: I want to make a character and animate its mouth in sync with a long audio clip. Basically, this character will be talking for 1 to 2 minutes at a time. The character will move and do other animations as well but the most important thing, and probably the most difficult, will be to animate the mouth for the whole sequence. My questions: what Phaser tutorials would you suggest to get me pointed in the right direction
  11. Hi everyone, we're team of game designers and we created site with free game assets. You can to use for commercial projects as well as non-commercial ones. https://craftpix.net/freebies/ No attribution or link back to this site is required, however any credit will be much appreciated. We update a collection every week.
  12. Hi, everyone I found Babylon js very interesting among many engines 3D. My proposal is: What if someone will create a CharacterController like in unity3d or similar engines. It could boost number of people to use this engine. Personally i thought on how it could be done, and i have already a simple logic (obviously when it comes to coding, becomes more difficult). I probably may do a scetch of class in the future in my free time (if i will have it).
  13. Hi everyone, is it any way to do character look choosing? https://www.assetstore.unity3d.com/en/#!/content/45423 Can i load this tile with characters and make it possible to choose look and them compile it in one character? I will be gratefull for every sugestions
  14. So I have this demo below before I explain what I am trying to do http://jsfiddle.net/Batzi/abs191e5/19/ So I am using the function 'moveToXY()' to move my character. Every 5 seconds it's moving towards a different direction. I am using SetTimeout() as you can see in the code. All animations are applied so everything is working as intended. In the update(), I am specifying when the character should stop (ex: if it reaches a specific x & y). However, I want to declare a predefined path such as this one var path = [[1700, 800], [1600, 800], [2300, 800]];and have my character roam aroun
  15. Contact Information Portfolio: mollyheadycarroll.com Email: mollyheadycarroll (at) gmail (dot) com About Me My name is Molly Heady-Carroll and I'm an artist living in Bussum, the Netherlands. I studied at the Utrecht School of Arts in the Netherlands and have a Masters Degree in Game Art, which I received in 2014. Since then, I have been freelancing on numerous projects long-distant all over the world. In that time I have worked as a freelancer on a wide variety of games and animation projects (including animated shorts and documentaries, RPGs, Serious Games, 2D Fighting Games, Smart Phone G
  16. Hi everyone, I have to code a special feature which is, I guess, quite tricky. Thus I'd like to ask for advice before diving into some "bad-patterned" solution. I have a game where a character can consume an item which will slow down time for everyone / everything except the character himself. So everything is going to move slowly around him (and animate slowly), for a given period of time. He won't get any other special bonus (he keeps moving at the same speed, jump as high as usual, only the rest of the world is affected). What would be the best way to implement this?
  17. Hello Html5 Game Devs, I am the developer of Creature, an exciting new cutting edge 2D animation tool! With Creature, you can add stunningly fluid animation to your digital content. At the core of Creature is a highly advanced skeletal animation, mesh deformation and dynamics system. Save Time + Cost with Automated Animation The main difference between Creature and other animation tools out there is its Directible Automated Animation Engine. What that means is the ability to procedurally generate, through an Automated but User Directible process, complex motion like Walk/Run Cycles, Tail Flo
  18. Hi guys, I'm really new to Phaser and programing in general so I'm getting stuck really often with my first game. What I'm trying to do is some sort of a two players fighting game (this is a game for gamepads and keyboards, no mobile here). I kinda have the basics going, I mean, my characters move! But i have a list of things to do that keeps growing! Here I have my first two problems for you, kind people: Problem number 1: The thing I'm trying to do is to have my character perform a special move with a combination of buttons. I'm guessing there should be a timer involved somehow. The id
  19. Hi Folks, 1.) I have the following problem(s) with this tutorial: When I play sample in the original, online, everything works. Now I have downloaded the zip folder and when I try to play it with my XAMPP on USB-Stick, the character comes only up to the yellow trees, then the background and Char remain fixed, only the cups move, scroll down. (Happens in Firefox and Chrome). 2.) the way I try the following: I want to throw out all unnecessary code and ONLY control the character, to learn. Means: Creating Court (no problem) and image (Char) load and only move the char. To understand and exper
  20. Hi, good people! I encountered a new problem while coding my first game. First, let me explain what I have so far. It's a fighting game. I have my two characters on screen: player1 and player2. They move alright. They both have some movements in common (like moving around, jumping and ducking) and some movements of their own (a combination of keys will trigger a special move of some sort). Among other things, I have this in my code: var player; var player1; In function create() : player = game.add.sprite(18, 200, 'ciro'); player2 = game.add.sprite(618, 200, 'damian'); Finally, in func
  21. Hey folks, my name is Remus and i specialize in creating pre-rendered sprites for video games.For those not familiar with pre-rendered graphics, they are basically 2d images of custom-made 3d models. I am here offering my services to anyone interested in these sort of graphics, here are some samples of my work : Notes and TermsI don't work for free or royalties/shares.Allow a minimum of one week for each commission, excluding weekends.Prices vary to accommodate the complexity of the model.I don't do trademarked characters (Zelda, Pokemon, Mario, Megaman..etc).I don't charge for the numbe
  22. Little Video People is a project of me to make a huge collection of cartoon video game characters for indie game developers. They come in a lot of different styles and can be used for many kind of games. The Little Video People family will always grow and get a lot more members in the future. Examples of animated people will follow soon. More information on my blog: http://www.chupup.com/little-video-people-game-characters/
  23. Hi, I want to change temporary my main character's spritesheet by another one on overlap. When my character overlap a NPC, he will take his spritesheet and inherit of his animations. I tried to change it with Sprite.loadTexture, but it glitch between the frames. How can i handle this? Thank you
  24. i need to learn better character creator and frame animation for the character...like walking , raising hand (to shoot) etc. any sites you could point me to, would help. thanks.
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