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Found 4 results

  1. Hi babylonjs team, I am looking into contributing to babylonjs. So far, I have cloned the github repo and installed node & npm. I edited the ts files in question, and I can get them to compile, for example with "gulp typescript-all". But I ran into a problem trying to test my changes using "gulp run". This starts a webserver as expected: "Webserver started at http://localhost:1338", but this webserver serves a playground (http://localhost:1338/Playground) that does not use the local babylonjs: <!-- Babylon.js --> <script src="https://preview.babylo
  2. Hi, I realized that I was not using the right indention and formatting option for the typescript files and this added a lot of unwelcomed whitespaces, linebreaks etc.. Is there a current formatting guideline for babylonjs ? If yes, would you consider adding it to the .tsconfig ? These are apparently my default ts formating settings. { "formatCodeOptions": { "indentSize": 4, "tabSize": 4, "newLineCharacter": "\r\n", "convertTabsToSpaces": true, "insertSpaceAfterCommaDelimiter": true, "insertSpaceAfterSemicolonInForStatemen
  3. Hello! I want to load my assets directly from GitHub but to do that, I have to specify the HTTP Header "Accept: application/vnd.github.v3.raw". I am able to load my GitHub assets with a XmlHTTPRequest and give the result to an Image (not Phaser.Image) instance, for example, but the Phaser's Loader can't because I can't set any Header. I've digged through the Loader's code and I'm able to submit a contribution to Phaser but my question is: "Is Phaser interested by this functionnality?" I can create my own external loader but I think it will be better integrated if it is in the Phaser's
  4. The Game: AfterEffect Genre: Survival Horror RTS Graphics: 2d Isometric Style: Dark comic book style Storyline: This is a make your own adventure where as the game play varies depending on how you set it up. You could have zombies, or something else entirely in the game as well as manipulated difficulty. Early Concept of the story picker. Languages: HTML, CSS, Javascript, Possibly CoffeeScript Engine: Pixi.JS, Phaser.IO, Phaser Isometric Plugin. WebGL/CANVAS Start Date: December, 20th, 2014 More Details... What we are looking for... Currently we need a few roles filled as leads but what
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