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Showing results for tags 'destructible'.
Hello, I'm trying to implement the code from this tutorial in a game I'm making. Actually I can make the holes on the texture using bitmapData. This is how I'm doing: this.bmd = game.make.bitmapData(360, 150); this.bmd.copy('ground'); //ground = image key //Makes two "holes" this.bmd.blendDestinationOut(); this.bmd.circle(50, 10, 20, 'rgba(0, 0, 0, 255'); this.bmd.circle(70, 10, 20, 'rgba(0, 0, 0, 255'); this.bmd.blendReset(); this.bmd.update(); this.ground = this.add.sprite(0, 630, this.bmd); this.game.physics.arcade.enable(this.ground); this.ground.body.allowGravity = false
Hey, I want to create a scratch card effect, as there are in games with luck and all where you scratch on some image and in the scratched area you can see the image below it. I think this can be done by manipulating pixels somehow, but i am not experienced with pixi and don,t know how to do it exactly. It will be a great help if you point out a way or tutorial to do it, or give a basic code snippet here to help me figure this mechanism out. Regards.
Hi all, I've managed to do a very simple but not very flexible code to damage and destruct tiles when shooting at them. I have a Json map, one layer with an image for not destructible tiles and a second layer with a sprite-sheet with 4 frames for the 4 damage levels (see image). My problem is that one bullet collision result in one step in the damage progression. What I want is to have different damage thresholds for different weapons: a pistol has to shoot 10 bullets to move to the next damage level, a machine gun needs only 5, and a bomb destroys the tile immediately. Thank you for a