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Showing results for tags 'free-to-play'.
Hi everyone! I've been working on my own in the past months on a game, OWN. It is a competitive, multiplayer, real-time, free-to-play and browser-based game developped with Phaser of course. To quickly sum it up, it is kind of a mix between Super smash bros and League of Legends. In 1v1, 2v2 or 3v3 you face opponents in a quick deathmatch on a small map. Games are super fast (3-4 min max) so that you can easily choose how much time you want to spend playing. Here is a short video footage of the game (sorry for the poor quality, it's just raw sequences to get an idea) :
Hello, This is my first post on the HTML5 Game Devs Forum and I'm here thanks to the precious advices of Richard to show you a game we are developing with my team for 2 years. It is called Jiun, a free-to-play MOBA (or ARTS as you wish) game in pixel art scheduled to be released by the end of March 2014. It addresses to a wide range of public. 1) Sum-up of the Gameplay Here two the main concepts: - No magic skills casted by the character, only items you use. For example: You can have two actives weapons equiped, one in the left hand and the other one in the right hand. Yo