Search the Community

Showing results for tags 'gameengine'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 4 results

  1. Hello dear devs! My name is Paul. I'm not sure if this the right place to do this but I'm gonna give it a shot. So... here it goes! With my friend Edoardo we're creating a Game Engine using three.js for rendering and a node.js + webpack environment for development. It's an electron app, works on Windows, Mac and Linux and is fully extendable through a friendly and simple API. The idea behind this is to create a free tool that is not limited to the functionalities we can add to the editor. Anyone should be able to create editor extensions and publish them either for free or for profit. So, in other words, this could be a Game Engine if you install Game Engine extensions to it, or maybe a WebGL App creator of other sorts if you choose other extensions. We're focusing on the Game side at least for now. As you can see we're in front of something that has no name (yet), no clear purpose and looks like an outlaw which doesn't belong anywhere. So, for now at least, we're referring to it as The Rogue Engine, in search of a purpose and the cure for bad breath ๐Ÿ˜ท Will it find a name? Will it find the Rogue's Den where it belongs? Is Paul drunk? We don't know. So yes, I'm here to help out the Rogue in its quest, looking for your feedback and ideas (or insults) of any kind. We'd like to build a tool we'd all want to use, and get a clue of which are the tools we should prioritise for the upcoming Alpha. Yes! There's an Alpha in the oven and we'd love for you to try it out. For now we're sharing content through my Twitter, at least until we can find The Rogue a name and some decent clothes to put it on Twitter, Facebook and all those places where the cool kids hang out these days. Thank you ๐Ÿ™for enduring this horrible post to the end. You're a brave soldier, I hope you enjoy the video (preferably with a beer ๐Ÿบ) Cheers!
  2. The article explaining the differences between the Unity WebGL engine port and native JavaScript implementation called Verge3D.
  3. Hi! I have recently find #pandajs provides game Engine and gaming psychics and other gaming concepts. It is very nicely implimented and too good all showcases live games . I wanted to build a volleyball game using panda js. i have tried to understand the structure of that but its not more comfortable to understand . i have seen panda tutorials, Panda Fiddler but not much explanation their . I request here to guide me for developing the volleyball with #pandajs. i m new to gaming field. recently i have made small #html5 #games like #pacman,#tic-tac-toe, #parrallax horizontal with and without #pandajs. So Help me to gave rough path like where to start and where to end what classes needed for this game. Thank You in advance.
  4. benny!


    Ok - I promise .. this is the last post about new javascript game engines (especially since "we" have Phaser now ;-) ) Nevertheless, the pretty well known actionscript game engine called Starling is working on a javascript/typescript port. Blog Post Small Demo