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  1. Game Gurus is expanding again and looking for reliable developers experienced in HTML5 game development. Ideally you would be experienced with: Phaser, PandaJS, CocoonJS and creating iOS apps from HTML5 When applying please send your resume to [email protected] and include "HTML5 Developer" in the subject. Also include your portfolio and expected monthly rate. ------------------- www.GameGurus.com From concept to creation, Game Gurus is a full stack developer of games for smartphones, tablets, and all connected devices. We’ve built games for players to learn about Newton’s laws, corporate leadership, anatomy, or just shoot some hoops. Our experienced team are passionate about combining visually impressive art with highly engaging gameplay to immerse players in exciting new worlds.
  2. Looking for a developer who is familiar and experienced with Pandajs and Cocoonjs for continuous game development work. If you're interested in this opportunity you must have prior experience and have published at least one game on the app store. Please send your experience, expected rate, along with URLs to your published games to [email protected] . This is a long term position for the right candidate and working remotely is not a problem. ----------------------------- www.GameGurus.com GameGurus is a full stack developer of games for smartphones, tablets, and all connected devices. We’ve built games for players to learn about Newton’s laws, corporate leadership, anatomy, or just shoot some hoops. Our experienced team of global developers are passionate about combining visually impressive art with highly engaging gameplay to immerse players in exciting new worlds. Contact us with your game idea today!
  3. Hi, I have started using Panda and it seems a fairly decent engine. I wanted to ask does Panda auto detect which renderer it is using as I am testing in chrome with ?debug and it shows that it is using canvas rather than webGL which I thought it would use in browser like Chrome. thanks Ian
  4. Hey everyone, I've been developing with Panda for the last 3 months now. Great engine, I prefer to PIXI because of the long class names, makes it very easy to see what inherits from where. However I have become stuck with Spritesheets and Animations, Please could anyone point me in the right direction? //OFFICIAL DOCUMENTATION // Creates spritesheet with frame size 138x100 var spritesheet = new game.SpriteSheet('spritesheet.png', 138, 100); // Returns sprite using frame 0 from spritesheet var sprite = spritesheet.frame(0); sprite.addTo(this.stage); // Returns 15 frames long animation, starting from frame 2 var anim = spritesheet.anim(15, 2); anim.animationSpeed = 0.3; anim.play(); anim.addTo(this.stage); // Define animation frames with array var anim = spritesheet.anim([0, 0, 1, 2, 3, 2]); //=================================================================================// //PERSONAL ATTEMPTS //====================SPRITESHEETS=====================================// //=====================================================================// var SS = new game.Sprite('DALEKHASH.png'); //Dalek Standing var DalekS1 = SS.crop(157,1,58,123); //var DalekS2 = SS.crop(x,y,w,h); var DalekS1 = new game.Sprite; //var DalekS3 = SS.crop(x,y,w,h); var DalekS4 = SS.crop(x,y,w,h); //Dalek Up var DalekU1 = SS.crop(868,1,64,118); //var DalekU2 = SS.crop(x,y,w,h); var DalekU1 = new game.Sprite; //var DalekU3 = SS.crop(x,y,w,h); var DalekU4 = SS.crop(x,y,w,h); //Dalek Down var DalekD1 = SS.crop(157,1,58,123); //var DalekD2 = SS.crop(x,y,w,h); var DalekD1 = new game.Sprite;//var DalekD3 = SS.crop(x,y,w,h); var DalekD4 = SS.crop(x,y,w,h); //Dalek Left var DalekL1 = SS.crop(1232,1,89,115); //var DalekL2 = SS.crop(x,y,w,h); var DalekL1 = new game.Sprite;//var DalekL3 = SS.crop(x,y,w,h); var DalekL4 = SS.crop(x,y,w,h); //Dalek Right var DalekR1 = SS.crop(1133,1,97,115); //var DalekR2 = SS.crop(x,y,w,h); var DalekR1 = new game.Sprite; //var DalekR3 = SS.crop(x,y,w,h); var DalekR4 = SS.crop(x,y,w,h); //=======================ANIMATIONS====================================// //=====================================================================// //DalekRAni = new Animation (DalekR1,DalekR2,DalekR3,DalekR4); DalekSAni = new Animation (DalekS1); DalekSAni.animationSpeed = 0.1; DalekSAni.play(); DalekUAni = new Animation (DalekU1); DalekUAni.animationSpeed = 0.1; DalekUAni.play(); DalekDAni = new Animation (DalekD1); DalekDAni.animationSpeed = 0.1; DalekDAni.play(); DalekLAni = new Animation (DalekL1); DalekLAni.animationSpeed = 0.1; DalekLAni.play(); DalekRAni = new Animation (DalekR1); DalekRAni.animationSpeed = 0.1; DalekRAni.play(); //=====================STAGE MOVEMENTS==================================// //======================================================================// //This is where we add IF statement for MOVEMENT if (game.keyboard.down('UP')) DalekUAni.addTo(this.stage); else if (game.keyboard.down('DOWN')) DalekDAni.addTo(this.stage); else if (game.keyboard.down('LEFT')) DalekLAni.addTo(this.stage); else if (game.keyboard.down('RIGHT')) DalekRAni.addTo(this.stage); else DalekSAni.addTo(this.stage); zArray3.zip
  5. Yashko

    Add simple text

    Hello guys, how to add text to scene? And make it fixed to sprite? I looked in docs on pandajs site, but cant find any examples. I dont need to use my own font, just any simple font
  6. Hi guys! Does anyone know how I can make a button with PandaJS that links to an URL? Thank you in advance.
  7. Hi everyone, I'm developing a simple game where objects visually approach the screen and you have to click on them before they visually reach the screen. However, I was getting mad when trying to add tweening to the sprites representing the approaching objects. They should fade out and in when hit to give a visual feedback to the player that they've been hit. I tested tweens in an extra stage and everything worked fine, so I adapted those three lines of code to the hit callback in the gameplay stage of the game. The tween wouldn't start at all. Before the first time the tween's start function was invoked, its startTime attribute was set to null, after that it changed to 0, but visually, nothing happened. So I wondered if I missed something, commented out all the stuff that could interfere like the content of the update function, where the scale of each approaching object is adjusted and so on. In the end, I had an object with a hit function, a click callback and a sprite, still standing. And still - nothing happened. So just before I wrote this post right here, I tried commenting out the whole update function, including its declaration, from the stage and voilà. The tween works like a charm. So to sum up, tweening a sprite doesn't work when an update function is present in the stage to which the sprite belongs. Is this behaviour intended? Is it to fix in a coming release? What is the best practice so far? Greetings, Roberto
  8. Hello First of, I simply love the design and the logo (a panda, who doesn't love pandas ?) of the engine, good work ! But, (as a new PandaJS developer anyway) there is something that bothers me. How are "modules" intended to be used ? In the examples there are 2 custom modules - objects and assets. But since I would prefer having 1 class per file, should I make 1 module per class ? Like having a "game.objects" whos only job is to extend something like "game.objects.character", "game.objects.projectile", and so on. Or should I just stick to only one module (ex. "game.objects") and use something like RequireJS to import my classes inside this specific module ? In fact, I'm just not really sure what modules really do and I'm afraid it's something I won't learn while programming if I don't ask. A short explanation or a link to one would be nice. Thanks in advance and sorry for my english !
  9. Hi, I use ejecta to build my game to native xcode, and all was working ok. My question is because I need to implemente a third party native xcode api to the game, so, I need to get some way my score, and send it to this api. so, my question is, is possible some way, I can create a native objC var and set it with my score var from my javascript game?, or it simple impossible? Really thanks guys!.
  10. Initial SetupUsing last version from GitHubgit clone -b develop https://github.com/ekelokorpi/panda.js-engine.git Install a local web server. Create a folder on your server, with the name of the project. Copy the content of the src folder of the cloned repository. Open projectfolder/game/main.js in your favorite code editor and start coding!New ProjectSetup config.js (http://www.ninjadoodle.com/blog/panda-js-config/ updated for V. 2 ?) http://www.ninjadoodle.com/blog/panda-js-setup/ (updated for v.2 ?) Multiresolution Workflowhttp://www.ninjadoodle.com/blog/panda-js-hires-retina-and-scaling/ (Updated for V. 2 ?) Useful Tools2DSHOEBOX: http://renderhjs.net/shoebox/ReferencesCHEATSHEET: http://www.pandajs.net/cheatsheet/FIDDLER: http://vermeire.home.xs4all.nl/panda/PANDAJS YOUTUBE CHANNEL: https://www.youtube.com/user/pandajsengine
  11. Hey ! I'm here to present you the plugin I'm developping during my free time ^^. This is a plugin to add Inputs () in canvas, without using HTML DOM. I got this idea when I saw the epic lib' CanvasInput on GitHub. For the moment, I already drawed the input rectangle. I'm now making the key gestion. Salutations, ThanosS.
  12. Hello, currently I am trying capture the screen with webgl enabled. The code for this is: keydown: function (key){ (key === '1'){ window.open(game.system.canvas.toDataURL()); }}This opens a new tab with a black rectangle of the same size as the game resolution, but nothing more. A way to make this works? Thanks. I'm using panda.js.
  13. Hello How do I change the collision group of an object in my game when it collides with a different object Would I have to do this is a function? could you please give an example Thanks
  14. Hello I was wondering how would I add a 10 second invincibility power up in my game where the character can go through the obstacles and not collide with them. I have already made it possible for the character to collect the power up but it just does not do anything yet. Or would it be possible to make the obstacles disappear of the screen for 10 seconds after collecting a power up. Thanks
  15. Recently i develop a game based on http://www.pandajs.net/ . But when i upload this game in a server with the "media" and "src" folder, it gives "Internal Server Error" . Is their any procedure to upload my game into server ? Sincerely Akashs
  16. Hi! I have recently find #pandajs provides game Engine and gaming psychics and other gaming concepts. It is very nicely implimented and too good all showcases live games . I wanted to build a volleyball game using panda js. i have tried to understand the structure of that but its not more comfortable to understand . i have seen panda tutorials, Panda Fiddler but not much explanation their . I request here to guide me for developing the volleyball with #pandajs. i m new to gaming field. recently i have made small #html5 #games like #pacman,#tic-tac-toe, #parrallax horizontal with and without #pandajs. So Help me to gave rough path like where to start and where to end what classes needed for this game. Thank You in advance.
  17. I'm trying to scale one of the pandajs demo games to fit a parent container on a webpage, I've been trying to use: game.scene.stage.scale.set(0.5,0.5), where my thinking was that I would have to calculate the scale factor using the difference between the parent's dimensions and the game's resolution. This doesn't feel like the right solution. I also have to scale the game for each scene, which also doesn't feel right. I'm not sure if I'm missing some kind of feature like phaser where you can state the game's parent then set the game to "SHOW_ALL" or something? I'm really trying to get the hang of Pandajs seems like a cool framework. Any help would be really appreciated.
  18. I've been working on the old pandajs bloks example, someone spotted a potential bug on mobile a while back ( http://www.html5gamedevs.com/topic/3851-pandajs-bloks/ ) and I'm not sure if its been resolved. The live demo works fine on mobile, but when I downloaded the source from github and checked it on mobile it no longer worked, I cant seem to spot the difference between the live version ond the github code. I have managed to narrow the problem down somewhat. In the objects.js file on line 50: was: this.sprite.mouseover = this.touchmove.bind(this); which I changed to: this.sprite.mouseover = this.sprite.touchmove = this.touchmove.bind(this); (now the sprite.touchmove function receives an event on touchmove...) then on line 108: I added console.log(this.pos); this showed the problem to be that on desktop, the mouseover event is called for the sprite that is moused-over, but on mobile the touchmove event only references the first block, that is touched, so only the touchstart block. I cant find a way to get that touchmove event to be called for each sprite that is moved over... I am a serious beginner at pandajs and game dev in general but I would really appreciate it if anyone could help out... I'm sure its something simple. The only file I've modified from the github repo is the objects.js file and I've attached it to this post. Thanks in advance. objects.txt
  19. SkyzohKey


    Hello all, I'm proud to present my shitty plugin to make cool buttons in your canvas ! Here's the GitHub repository : https://github.com/FishTFM/PandaJS-Button-Plugin/ You should find an exemple of how to use in the README TODO : Set an anchor point : Done.Make possible to replace colours by imagesMake the callback more powerfullGreetings, ThanosS aka. Fish.
  20. Hello, Every time I use texturepacker for a sprite sheet and upload it to the flying dog game it does not work for me and the game freezes I have also tried to upload images individually and add it to the game asset but that doesn't work as well Can someone please help me? thanks
  21. Wanted to know if you can show the loading bar progress just like at the beginning with the dynamic loader?
  22. Hi guys, I'm trying to optimize my game removing unused array objects. This code decrease the "Y" position of each array's objects, if y is minor than "-150", it removes the element. for (var a=0; a < testArray.length; a++) { if(testArray[a] != 'unload'){ if(testArray[a].position.y > '-150' ){ bonuSpeed = 130 + (5 * timerSpeed); speedRandom = Math.floor(Math.random() * 280) + bonuSpeed; testArray[a].position.y -= speedRandom * game.system.delta; // move sprite using delta time } else { //alert(testArray.length); testArray[a].remove(); testArray[a] = 'unload'; } } }Unfortunately, "testArray[a].remove();", doesn't work as expected so my first optimization was to change the value of testArray[a] with: testArray[a] = 'unload';So I can check if the element is equal to "unload" and skip the y variation. This is quite good, but when the array length is major than 500 some graphic problem arrives (like fps drop). So I tried to remove the unused testArray[a] with a function: function removeByIndex(arr, index) { //alert(testArray.length); arr.splice(index, 1); //alert(testArray.length);} for (var a=0; a < testArray.length; a++) { if(testArray[a] != 'unload'){ if(testArray[a].position.y > '-150' ){ bonuSpeed = 130 + (5 * timerSpeed); speedRandom = Math.floor(Math.random() * 280) + bonuSpeed; testArray[a].position.y -= speedRandom * game.system.delta; // move sprite using delta time } else { //alert(testArray.length); testArray[a].remove(); removeByIndex(testArray, a); } } }and partially works, the testArray length decreases but the game freezes. I think the problem is that the "For" checks the testArray's length, and I change this length during the cycle. Can anyone help me with this problem? Thank you ^^
  23. Hi Pandajs Team, it is possible to change the bitmap text color? Thanks.
  24. Hello I have been trying everything to put ads in my pandajs game but I am struggling to do so. The cocoonjs website is not clear on what code exactly I need to put into my game. I just want banner ads on the bottom of the screen Could someone please help me! thanks
  25. Hello, I've been reading this forum when I was developing this game, so now it has a released version and you can play it. The game is made with PandaJS and uses some UI graphics that are available for free. The task is to break as many balloons without hitting the ones with a bomb on them and not to let the "good" balloons get out of the screen. It is available on Play Store, so you can download it and give me your feedback. https://play.google.com/store/apps/details?id=ro.colorio.balloonpopper Thanks, Ionel
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