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Found 3 results

  1. Hello, I am a student making a personal portfolio website. I was wondering if anyone knows how the the header animation on the pixijs website was made, I want to add something similar to my website. I am referring to the one in the header with the clouds in front of the nebula and the alpha filter following the mouse. I have some experience using PIXI js, Ive made a few small games before. Thanks.
  2. I realize this is a tremendously dumb question but I've been struggling for months (intermittently) with just getting the files set up so I can start doing some Phaser tutorials. I've read and tried to follow the Get Started guide, but being new to development in general I'm having a really hard time understanding what they're asking me to do. Where I'm at: I have downloaded phaser 3.zip and put it onto the hard drive of my computer, and unzipped it. I have installed the editor Brackets, which has a live preview that (I think - but am not sure) I can use instead of a local web browser. I have purchased a Phaser course from Udemy, originally created I think by Zenva, but it's not been especially helpful so far with this very first "set up" section. I have also completed a basic Javascript course provided by Kahn Academy (which was a great course btw), but since that was all in-browser, it didn't require all this setting up of editors and all that. The problem: I don't know where to put the downloaded phaser 3 folder on my computer, and in relation to the html file the tutorial wants me to create with Brackets. I don't know which part of the downloaded Phaser 3 folder I need to "put in" to Brackets in order for the files I'm creating to reference the Phaser framework. I do know how to open a folder in Brackets, but if there's a reference type connection I'm supposed to make, I don't know how to do that part. The getting started guide says something about finding the web root, which I don't understand, and can't find instructions about when I've tried googling it.
  3. Hello, I post in this forum because i need help with 4 lines of code that doesnt work in my game.js file. The similiraty of this 4 lines is that the last method parameter is a this. In the phaser-examples they say that this parameter is: "the context under which that will happen", leaving it as a 'this'. Well, i dont know if thats the real problem or there is something im not realising. Here i leave the lines of code found in the create function that doesnt work (the rest of it do work perfectly when I deleate the lines): // The camera follows the player this.camera.follow(player); // ----------- error------------- // The timer. After 20 seconds its game over. // this.time.events.add(Phaser.Timer.SECOND * 20, gameOver,this) // full screen this.stage.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT; // -----------error--------------- // this.input.onDown.add(fullScreen, this); //-----------error---------------- // We create a body specific callback // player.body.createBodyCallback(paper, hitPaper, this); // Turn on impact events for the world. this.physics.p2.setImpactEvents(true); Thank you very much
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