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Found 9 results

  1. I need help understanding how to use PixiJS through npm to run the example on the Docs Index page.
  2. I realize this is a tremendously dumb question but I've been struggling for months (intermittently) with just getting the files set up so I can start doing some Phaser tutorials. I've read and tried to follow the Get Started guide, but being new to development in general I'm having a really hard time understanding what they're asking me to do. Where I'm at: I have downloaded phaser 3.zip and put it onto the hard drive of my computer, and unzipped it. I have installed the editor Brackets, which has a live preview that (I think - but am not sure) I can use instead of a local web brow
  3. Hi I'm a completely noob when it comes to Javascript and Phaser so I imagine my question is a pretty simple one. I've completed the 'make your first game' tutorial from the Phaser website. I wanted to have a mess about adding some extra elements to it as it suggests at the end of the tutorial. So I've successfully managed to add the 'baddie' sprite into the game and make it move right. However, for some reason it's showing all four frames of the sprite sheet rather than the ones allocated to the 'right' animation. Also I'm wanting it to move along the floor from right to left. So a
  4. MightyEditor is a 2D game development editor based on Phaser framework. The team is based in Riga, Latvia. Our webpage: mightyfingers.com Online editor: mightyeditor.mightyfingers.com (Europe server) If you are in North America then editor will redirect to US server us.mightyeditor.mightyfingers.com MightyEditor is open source. Check out Github. You can set up stand alone version and work from your localhost. Current features: Asset management, Map editor, Physics, Code editor, Texture atlas, Tilelayer support, Animation editor, Game hosting, Open source, WEB based, Grouping, Export data,
  5. Hi there, I'm trying to get off the ground with creating my own phaser games, but I've hit a blocker that I just can't work out. I have a very basic setup, based on the Phaser Tutorial examples: index.htmljsphaser.min.jsassetsstarfield.pngThis is my very, very basic index.html code - but it falls over at the first hurdle when I try to access a game.physics method: <!doctype html><html> <head> <meta charset="UTF-8" /> <title>hello phaser!</title> <script type="text/javascript" src="js/phaser.min.js"></script> </head
  6. Hello, I downloaded a copy of phaser and threw it in my MAMP folder - started my local web server. And then created a basic game.html file + game.js + phaser.js. game.html looks like this: <html> <head> <script src="phaser.js"></script> <script src="game.js"></script> </head> <body> <div id="game"></div> </body></html> game.js looks like this: var headImage;var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });function preload() { game.load.
  7. The Turbulenz webcast video is now available to watch from either of these places: YouTubeTurbulenz Livestream pageThe session included: Getting setup with the turbulenz_engine open source repository.A brief introduction to using the Turbulenz APIs.A step-by-step walk-through of building a game, combining 2D physics with 3D rendering.A demonstration of the example game on hub.turbulenz.com, playable from desktop and mobile.Q&A with Ian & David from the Turbulenz development team. The example game “Debris Dodger” created during the session has been made available on Github so you can tr
  8. Hi, I write blog articles about creating html5 games. In those articles I explained how to create a game step by step. My English skills are pretty bad so I can not translate articles myself. If you can speak French, feel free to translate and / or uses those articles as you wish. Create a Snake like with Crafty : https://hugeen.wordpress.com/2013/01/26/introduction-a-la-creation-dun-jeu-html5-avec-crafty/ Create a Platformer with ImpactJS : https://hugeen.wordpress.com/2013/03/25/introduction-a-la-creation-dun-jeu-html5-avec-impactjs/ Create a Match3 with CreateJS : http://hugeen.wo
  9. Next week on Tuesday 21st May, Turbulenz will be running a live webcast introducing people to the Turbulenz Engine. Details of the event can be found in the news article:http://news.turbulenz.com/post/50503669601/join-our-live-webcast-introducing-the-turbulenz-html5 We will be streaming the event using Livestream here:https://new.livestream.com/turbulenz/turbulenz-engine-intro If you have questions you would like us to cover during the Q&A, please send them to us ahead of time. There is a comment thread on the Livestream page so you can add them now. Thanks! Ian
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