Jump to content

Search the Community

Showing results for tags 'hexagonal'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi, I want to make my first Phaser game, a graphical Roguelike on a hexagonal grid. I know, a square grid would be easier, but let me try it anyway. How can I reuse as much code possible from the Phaser libraries (e.g. Tilemap) as possible? I would like, for example, to use the functionality of these examples: Depth Sort example http://examples.phaser.io/_site/view_full.html?d=groups&f=depth+sort.js&t=depth%20sort Tilemap Ray Cast http://examples.phaser.io/_site/view_full.html?d=tilemaps&f=tilemap+ray+cast.js&t=tilemap%20ray%20cast CSV Map (scrolling) http://examples.phaser
  2. Hi, another chess variant, with hexagonal board! Try if you dare http://www.jocly.com/glinski-chess Jerome
×
×
  • Create New...