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Showing results for tags 'metroid'.
I've made an tutorial based on my approach to enemies in my Metroid Remake extending Phaser.Sprite into a generic Enemy class which in turn is extended to create actual enemies. The tutorial uses ES6/ES2015 but the approach could be used with ES5 (which the my code is actually transpiled to). It's my first tutorial ever. Both positive and (constructive) negative feedback is appreciated. Let me know if you find something you disagree with in my approach, or ways to improve it. Also, English isn't my native language so any feedback on how I could improve hard-to-understand parts is equally
10/4/14 Did someone say #screenshotsaturday ? Here's a dozen: http://imgur.com/a/4eLrV http://www.crunchpickle.com 9/20/14 The official homepage for my solo project B.LAST is now live at http://www.crunchpickle.com Also as a super secret surprise, I've posted a playable demo. Don't get too excited though, it's not the official Alpha release as that is not quite ready yet. It's an early pre-alpha test demo, it's windows only, and requires a gamead. See the game in its earlier terribleness. 9/14/14 I promised a big update, so here goes nothing. Current version: B.LAST.v.a.3470 Devel