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  1. Hello! I got referred to this forum by someone in a Discord that I'm on, didn't realize there was a community for browser-based developers! I've been working on Genfanad (Generic Fantasy Adventure) for a couple of years now, and while very buggy, it's almost completely playable -- I've run a few alpha tests with dozens of people online and interacting at once. Tech-wise, it's as simple as possible. Vanilla JS, Three.JS for graphics, Socket.io for networking, and not really anything else. As you can probably tell, it's directly inspired by Runescape Classic -- an MMO that launched as
  2. Good evening world I'm new to posting anything like this online so bare with me if I meander a bit I'd like to present little something I've been working on for the last 5 weeks. In short, It's a work in progress incremental game about exploring space called Top Fuel Spacer. In long, It's an incremental game with a vast scope. The end game vision, is to have an incremental game with a tone of content. Tasks (i.e. Quests), collectibles, achievements, characters, customization, random generation, ui themes, prestige, conversation trees, research, engineering, building, hacking, mi
  3. Kitty Defense is a tower defense game where you defend your base with cats. I'm a programming student and this is my graduation project, this is the first game I've made with Javascript and HTML5. It's still a work in progress, I'm doing the programming and design work on my own and it's a whole new experience! The art is made by someone else who is using this oppertunity to improve her art skills. I would like to know your opinions on the gameplay. Do you think it's too difficult or too easy? Or do you have some suggestions for the game? I would love to hear any kind of feedback!
  4. I've been struggling to find a bit of paid work lately, so I have been working on a set of assets that I intend on packing up into an asset pack, the character is in the style of a project that I am currently working on in Phaser 3 titled: "Karzak The Slayer" where you play as a barbarian that has had his victory feast stolen by some mischievous goblins. The tile are nothing alike that project's tiles but any way, I was hoping to supplement the income I have from the days or work I find labouring here and there or odd contracts and this was the best way I could come up with. I started the
  5. The project I am working on is about an egg game, possible RPG elements but also a big Tamagotchi fans production! What I need is feedback but also some sort of support πŸ˜ƒ the story about an egg
  6. Here's a multiplayer pk/deathmatch game I've had on the back burner for awhile. There is still more that needs to be done. The project will probably continue to evolve. Thanks for checking it out. PLAYERKILLERS.EXCHANGE
  7. Hey! πŸ‘¨β€πŸš€ I have been experimenting with Phaser for a while now and started a project like a year ago. It was a real time top-down rpg game where I ended up spending a lot of time trying to put together some fun combat mechanics. My visions for that project grew pretty big and I wanted to do something more short-term and I had been thinking much about creating some point and click adventure based on real photographs because I knew so many fine and inspiring places nearby that I could use as environment instead of having to bother spending a lot of time in creating graphics that I never get
  8. I think the Christmas spirit hit me πŸŽ„πŸŽ„πŸŽ„. Yesterday I decided to create Christmas style game. I just started with graphics, the mechanics isn't matter. But I think it will be something really easy, maybe memory pairs game or just simple 15 puzzle etc. 14.12.18πŸŽ„ Some Inkscape works Image for 15puzzle... maybe/// P.S I hope to finish it in a week. And may the Force be with us! ❄️ 15.12.18πŸŽ„ 16.12.18πŸŽ„ Screen of some memory puzzle game 17.12.18πŸŽ„ Upgraded Santa & snowman
  9. Hi Everyone, I've decided to open source the Mars Explorer game I've been working on in the hopes that some might learn from it or even contribute to its development. the source code is available here on github. I'd love to hear some constructive feedback from the community and contributions to the project would be more than welcome. This is my first attempt at a game using phaser so go easy on me if I've made any rookie mistakes 😊 Its loosely based on the Phaser 2 tanks demo but instead using Phaser 3 and matter.js physics.
  10. It's my first WeChat mini game project and I thought I would just like to share it here. So far I've completed basic gameplay and finally figured out how to use audio (since Phaser audio does not work on the platform). Pretty exciting to see things progressing and being able to test it on my phone πŸ˜€ Only thing that's left is the sharing/viral feature and leaderboard. You can watch the WIP video here.
  11. Hi everyone, Been away for a while but I've kept practicing with Babylon. This is at a prototype phase with no 3d/sound/artwork. Just pure javascript code for now. Trying to get the mechanics working properly first. One question I have is how the projectile rotationQuaternion is cloned. It seems to follow the lookAt() quaternion from the origin tower even after the quaternion is cloned. How can I ensure that the rotationQuaternion is not linked to the original quaternion it is taken from? This causes problems when a tower shoots a projectile and then rotates to target another enemy.
  12. Monarchies.io Take on the role of a queen honey bee looking to build a hive. She can start and build a colony by birthing workers and setting their tasks. Workers can forage flowers for nectar and pollen, nurse the brood, build new hive cells, and defend the hive from wasps and other players. How to Play Press and hold where you want to go , and the queen bee will head there. Place a hive with the 'new hive' button to place new hive cells. Press a nearby hive cell to select it. Place eggs there with the 'lay egg' button. Press one of your own workers to
  13. Hello! I want to show the first 5 lvls of my second phaser game (v2.6.2), here is a picture of it: And the link: https://sumonbugs.herokuapp.com/ It work in PC and cell phones. It is a little laggy in some android devices. I will be great if you can test it and tell my what you think. Thanks!
  14. I would like to show you my topdown 2d multiplayer shooter. It currently uses a pretty basic placeholder map, I just suck at graphics So consider this a WIP TechDemo. I used Phaser as the engine, Primus for the socket layer, Node as a server. Behind the scenes this does entity interpolation and prediction to give a smooth ride and good experience and to keep things exciting a visibility polygon will give you the ability to hide behind cover so your enemy can't see you. But they can hear you due to positional audio if you fire your gun. Controls: Mouselook - It will ask for a lock on you
  15. Hello! I want to introduce you my game, on its development i am working now β€œ11vs21”© Its short plot: At the end of the 21 century people reclaimed travelling through time using special gates to any time point. This technique is used for tourists tine voyagers. Voyagers are unsafe enough but time travelling is especial one, so tourists are equipped with special weapon to defence from any kind of weapon. In the 11 century near the castle of norman knight β€œWilliam I de Persy” the gate from 21 century are opened, and aborigines meet the tourists as demons,who want to capture thei
  16. Hi All!, I want to introduce my first game in html5 (Phaser), and, as you can see, I love to start with one of the most difficult of all the games!. First a picture of the game: And off course, a link to play it: https://multionline.herokuapp.com/ As you can see the game is RPG like, and have the following features: Β· Multiplayer game (all the players in the same map for now!), Β· You can chat with other players (press enter, type message and then enter again), Β· Level up as you kill monsters, Β·
  17. Hey! I'm working on a 3d multiplayer browser game where you and up to around 1500 (I say around because I'm still experimenting with the performance) other players explore and grow in a fantasy world. I'm still developing the game, but so far I've built in chat, some basic combat, the beginnings of a leveling system, movement, the ability to wield things, as well as a bunch of other things. I've been writing my own game engine as I go, but thankfully a lot of it is in place so these days I'm finally focusing on creating the content and trying to make something fun. Most fun
  18. Lately I've been working on a game, without any sort of engine. I am using pure JS, HTML canvas, and Jquery. The name is not final but the features currently in are as follows: -Melee Combat -Multiple enemies with different stats and AI A* pathfinding aggression if they see you. -Loot and loot tables -Random dungeon generation with an exit that leads to another randomly generated dungeon, with the dungeon generating differently (more enemies and few other features) the higher you go. -FOV -Minimap -Basic inventory functionality -Autosave function
  19. This is a match3 Game i worked for couple of days and still working on it. Play it here : https://dl.dropboxusercontent.com/u/17369001/Match3-Cute-Monsters/index.html And tell me What you think.
  20. Hello friends, I am developing a simple browser game called Next.Land. I would like to ask for some feedback here. I’m looking for inspiration and new ideas. There is a playable demo available so you can try the game right now (very limited gameplay). Links: Project website: http://next.land Playable demo: http://demo.next.land Some in-game videos: YouTube channel Basic features: Property tycoon. Free to play. Browser game. MMO. Simple and casual. Business simulation game. Real world elements and 3D terrain. Description: Next.Land is a property
  21. I was thinking of a space combat game where you can design your own ship and give it an order (in form of AI) and put it up online so it can combat other players ship. (using Phaser) Its in really early stage, all I did for now is a graphic editor for create ingame graphics (2D vector graphics) as following Data saved as following (you can copy the string and load in the editor) {"metadata":{"id":"60884e90-0452-2ab4-4f9a-f137c5059ff7","name":"DefaultCruiser","description":"Default Cruiser","type":"1"},"shape":[{"color":"#bfbfaf","polygon":[{"x":21,"y":0},{"x":12,"y":
  22. Download here Currently working on a game which twists a little bit the Galaga-like clones of yore. I was developing a Top Down Shooter (hence "project TDS") but it degenerated into a Galaga-like game. The game pits two players in a (for now) endless battle for points, where one side has the ultra-mobile "hero" ship and the other is the "swarm" side. Currently doing it as kind of a pressure relief, as real life is driving me nuts and want to create a small game that brings something "kind of new" to the table. Missing still are: Sounds Music More vis
  23. Description: DRAW!! is an western themed card game where you are tasked with building different decks to defeat the many different outlaws! Each enemy has unique decks and mechanics so you must construct your deck to capitalize on their weaknesses. Features: 10 different Outlaws to battle. 16 unique cards to collect. Thousands of deck combinations! What still needs to be done: The game is completely finished other than that it needs music and sound effects. Since those are not vital to the gameplay I thought that it was a good time to po
  24. Hi guys, Just to show my new prototype :http://jefframos.github.io/crazy4/ Is a simple connect4, but arcade, the player have few time to take decisions. Is still work in progress and one day I hope I will finish this =) Cheers
  25. I have been working on a puzzle/platformer of sorts and I'm simply not sure whether to continue or not. Maybe with some feedback I can finally make up my mind. There is only 8 levels at the moment but that should be enough to get the point of the concept and overall direction of the game. There are virtual keys when you play on mobile. This is a desktop screenshot. PLAY
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