Search the Community
Showing results for tags 'oimojs'.
I am attempting to create a game in which the player realistically collides with objects (or at least doesn't clip through them), but have run into a bit of a problem. The player must be able to rotate on all axis, as well as translate on all axis. (Local space) See here: http://triblade9.wc.lt/steelprivateer/ However, the player should also collide with the "asteroids" (debug spheres). It was a simple matter getting the engine set up, and the imposters attached to the meshes. (congratulations on making a simple, robust physics engine binding ) The real issue comes when attempting to mov