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Showing results for tags 'oimojs'.
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Hey all! I’m a beginner at BabylonJS and ran into a problem. I spent a long time researching how to solve this on the internet, and couldn’t find a solution. I am running a HTML/JavaScript file locally with BabylonJS and my BabylonJS file is unable to see that I am (using a Cannon.js CDN)/(have Cannon.js saved locally) and prints the following error in the console window: BJS - CannonJS is not available. Please make sure you included the js file. BJS - [17:17:19]: Physics Engine CannonJSPlugin cannot be found. Please make sure it is included. This print
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I am attempting to create a game in which the player realistically collides with objects (or at least doesn't clip through them), but have run into a bit of a problem. The player must be able to rotate on all axis, as well as translate on all axis. (Local space) See here: http://triblade9.wc.lt/steelprivateer/ However, the player should also collide with the "asteroids" (debug spheres). It was a simple matter getting the engine set up, and the imposters attached to the meshes. (congratulations on making a simple, robust physics engine binding ) The real issue comes when attempting to mov