Search the Community

Showing results for tags 'phaserce'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. I have a group that contains a large number of children that are P2 physics objects. When I tween the group the sprites all move correctly, but their collisions occur in the position they were prior to the tween. Is there a good way to update the position of the bodies of all the children? Heres some super simplified code incase it helps: game.physics.startSystem(Phaser.Physics.P2JS); const collisionGroup1 = game.physics.p2.createCollisionGroup(); const collisionGroup2 = game.physics.p2.createCollisionGroup(); const targetsGroup = game.add.group(0,0); const ammoGroup = game.add.group(0,300); const target1 = targetsGroup.create(0,0, "key"); const target2 = targetsGroup.create(50,0, "key"); game.physics.enable(target1, Phaser.Physics.P2JS); game.physics.enable(target2, Phaser.Physics.P2JS); target1.body.setCollisionGroup(collisionGroup1); target1.body.collides(collisionGroup2); target2.body.setCollisionGroup(collisionGroup1); target2.body.collides(collisionGroup2); const bullet = ammoGroup.create(0,0, "key2"); game.physics.enable(bullet, Phaser.Physics.P2JS); bullet.body.setCollisionGroup(collisionGroup2); bullet.body.collides(collisionGroup1); game.add.tween(targetsGroup.position).to( {y: "-100"}, 300, Phaser.Easing.Quadratic.Out, true ); Any help would be greatly appreciated, cheers
  2. Hi, i have some assets (on dropbox) that i've found on the internet and i want to have them online like what did @samme on jsdeliver this way do you have any idea on how to do it preload: function() { game.load.baseURL = 'https://cdn.jsdelivr.net/gh/samme/phaser-examples-assets@v1.0.0/'; game.load.crossOrigin = 'anonymous'; game.load.image("bar", "sprites/zelda-life.png") }