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Found 4 results

  1. So I'm running into this problem where I initialize a sprite with multiple animations, but only the animation specified in the creation of the sprite is ever played. When I attempt to update the sprite with a new animation, it simply changes the framerate. I have debugged the game to see if it is actually updating the currentAnim, and it is. Also, I have tested the other animations too see if they loaded correctly by inputting them into the initializing sprite animation. Now, code: player = this.game.add.sprite(400, 400, 'player_idle'); this.game.physics.p2.enable(player, false); player.bo
  2. Hi, I'm having some issues trying to load and display an MP4 video in a sprite, which also need to loop endlessly. I'm using the loader class in order to be sure that the video is loaded. The video is loaded and I don't get any errors, but the video is not showing. Then I try using the code from the samples page and I can hear the video, but I can't see it (codepen sample line 53 through 78, comment out the other code first). Also I want to loop the video and I used the code I found in this issue: https://github.com/pixijs/pixi.js/issues/1872 But this code doesn't
  3. Hi all, So I'm trying to add background music to my game, and I've provided phaser with a .ogg and a .mp3 file so it has a fallback. Problem is, the audio doesn't play/load at all in Google Chrome (latest build). In Firefox the audio is working fine for me. I've looked at some examples on examples.phaser.io and added the audio the same way they did there, like this: game.load.audio('backgroundMusic', ['assets/audio/TakingFlight.mp3', 'assets/audio/TakingFlight.ogg']);Later in the javascript I play the music using this code: backgroundMusic = game.add.audio('backgroundMusic');backgroundMu
  4. Hello! I was wondering if there are any nifty ways to mute SFX and music separately? This can be achieved with Web Audio API easily by using separate gainNodes for each type of sounds, but I'd rather have a more compatible solution. Apparently Rich is working on an overhaul of the sound system in Phaser, but does the overhaul possibly cover audio grouping? -V
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