Jump to content

Search the Community

Showing results for tags 'pug'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. If you haven't yet seen A-Frame yet, you should check it out. The gist is that you use HTML tags to define your scene. I was working on porting A-Frame to Vue because the devtools are amazing and the components are expressive and makes your app really reactive. I prefer Vue over React since it's simpler and I don't have to work in JSX. While working on integration with A-Frame I started to notice that the overlap between A-Frame's entities and Vue's components became rather cumbersome and Three.js's API and documentation made the situation worse. I noticed the Babylon.js project shortly after
  2. Hey, guys. I'm a web developer intern at an important company. To enter they asked me to make a game prototype on html5. I thought it was weird because I was from a small town and I was like the "prodigious child" at college. I thought I was the first one on making a video game on html. I thought i was the best until I was proven wrong. Well, I've been learning, making a lot of games of my own on this platform. Lately I've been working on this beat 'em up, and all my co-workers say this is awesome. But lately I've been wondering if HTML5-based games were actually video games (existencial quest
×
×
  • Create New...