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Found 9 results

  1. Project name: VuleTube Alternative YouTube viewer Based on Vue vs Typescript - YouTubeAPI vs Three.js and Node.js First feature: YouTube vs Threejs version 0.2.0 Public access for VuleTube service: https://maximumroulette.com:3000 I am looking for collaborants who will support this project. Api documentation: DocumentationLink Production use https node application for web server. git clone https://github.com/zlatnaspirala/vue-typescript-starter npm i Other good solution is node serve for instant start. Install web server for dev: For Lo
  2. VULETUBE web application Project name: Vue project generator First feature: YouTube vs Threejs version 0.0.5 Public access for VuleTube service: https://maximumroulette.com:3000 Screenshot1: Screenshot with openCVJS : YouTube presentation: youtube link Production use https node application for web server. Clone whole project with submodules: git clone --recurse-submodules https://github.com/zlatnaspirala/vue-typescript-starter npm i Other good solution is node serve for instant start. Install:
  3. Hi everyone! I am going to load sound file in vue-pixi. I have no way to do this! Please help me. Thanks
  4. Jenson

    Pixi - Vue

    Hi everyone, I wanna use vue-pixi package on my vuejs project, But this package doesnt work properly. Which version of vuejs do I have to use for this package? The package is installed but the Import command doesnt work. vue-pixi is not recognized. Thanks😉
  5. Hi, I have problem with phaser performance. The phaser CPU usage is too high. Configuration : - game is on phaser 3 with vue - main page is on vue with game in iFrame this.gameInstance = new Phaser.Game({ width: properties.width, height: properties.height, resolution: PIXEL_RATIO, "callbacks.postBoot": function() { document.getElementsByTagName("canvas")[0].style.width = properties.width + "px" document.getElementsByTagName("canvas")[0].style.height = properties.height + "px" }, scaleMode: 0,
  6. If you haven't yet seen A-Frame yet, you should check it out. The gist is that you use HTML tags to define your scene. I was working on porting A-Frame to Vue because the devtools are amazing and the components are expressive and makes your app really reactive. I prefer Vue over React since it's simpler and I don't have to work in JSX. While working on integration with A-Frame I started to notice that the overlap between A-Frame's entities and Vue's components became rather cumbersome and Three.js's API and documentation made the situation worse. I noticed the Babylon.js project shortly after
  7. I created a Webpack template that sets up a Vue project with Phaser 3 integration. It's really minimal but can get people started. Feel free to hit me with suggestions. https://github.com/Sun0fABeach/vue-phaser3 Cheers
  8. Hi, I've recently started making my new (first) game. I decided to go with ThreeJS and A-frame as framework/engine but these aren't very well prepared for game development (lack features I need) so I've switched to BabylonJS. But with my UI being created in Vue (worked well with A-frame HTML elements) there isn't any advice in Google. I've tried integrating it with my Vue component but in a console it says : I thought it is because of Canvas isn't the correct element by when I tried to log it, it prints it is. I don't know if this integration is even possible. As I said I'm new to
  9. Hi all, i am trying to use Pixijs inside a vue instance and have encountered a strange issue. I know it might no be directly related to Pixi.js and you can jump to the tl;dr section for a question about how to update sprites locations, thanks, ------------------------------ All worked as expected when i used the particle container example from Pixi's official website. https://jsbin.com/jewapiyuzo/1/edit?html,js,console,output But now I want to have more control over the location of those sprites, like using an array to re-assign x, y, of each sprite. so I add a referen
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