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Creating multiple popups with too many functions?
HollyBlade posted a topic in Phaser 2I have a question. I'm creating multiple "popups" in my game that's triggered with different buttons. Right now I have 5 functions 4 of them are basically the same thing. Closewindow, openwindow, closewindow1 and openwindow1. The only difference is that they correspond to different popups. Is there a more elegant solution (if that's the right word) than what I have right now. I plan on adding more so I feel like there's another way I just don't know what it is. I've looked at groups but don't items in groups have to be all doing the same thing? I attached my code if it helps. Thanks
MichaelD posted a topic in Game ShowcaseWelcome to Quizland Conquest A STRATEGY / TRIVIA GAME, WHERE THE PLAYER NEEDS TO ANSWER TRIVIA QUESTIONS TO PROGRESS AND CAPTURE NEUTRAL OR ENEMY POINTS ON THE MAP. USE YOUR WITS AND DEFEAT UP TO 3 COMPETITIVE A.I OPPONENTS, OR YOUR OWN FRIENDS! Currently it is launched under Envato Codecanyon here: https://codecanyon.net/item/quizland-conquest/19378006 You can play the full game here: http://www.kongregate.com/games/Netgfx/quizland-conquest
Artist Portfolio Discussion
anaisurimboor posted a topic in General TalkMorning! I've been wanting to put some work together and try to apply to some mobile/web game studios and I really want to know the best way to approach the market. Still images? Animations? Small games? What would be impressive? I had an idea to look thru bad games on mobile market and make fake screenshots of how it could look? If anyone has any portfolios they think are good representations that would be awesome! Let's talk!