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  1. Hi Everyone, I guess most of you already know Adinplay as its so commonly used among HTML5 game developers. But for those which don't, Adinplay offers the ability to easily and seamlessly implement ads on your games, and continuously optimize your ad revenues. The ad types which are the most popular, and can be easily implemented, are the display banner ads, video ads, and rewarded ads. But bear in mind that rewarded ads require value exchange (XP, items, extra lives, guides etc...) in return for watching the ads. For more information, or to sign up and test it for yo
  2. Until now It was nearly impossible to get classic rewarded ads (from legit ad network) into web based games, especially for PC. Finally rewarded ads from google became true also on the PC web. https://www.gamearter.com/blog/rewarded-ads-for-web-games
  3. Does any one have experience that could share about Telegram games? Thanks.
  4. Hi everyone, This is my first post here, so I'm a 22 years old guy from Hungary, who's an absolutely newbie in this HTML5 world. I've read a lot about different ways of monetization methods, that can be applied to HTML5 games optimized for mobile. I have some plans, that wouldn't fit on a mobile screen for some reason (for example control difficulties). So here is my question: is there any option to earn some money from these games, too? Thank you for your answers in advance! blakkmjoln
  5. I made a multiplayer HTML5 game for web browsers but i have no idea how to monetize it. I don't have a google adsense account and I don't think they'd accept my game with low (20-30) amount of players, i can't afford server prices without ads. Any suggestions are welcome. (except sites that show popup ads or only has paypal as payment method)
  6. I have developed a game, and I would like to monetize it, I have seen html5 game publishers as Famobi for example that give you a part of the revenue that your game generate in their partners Problem is that I should spend to much time polishing this game in order to be accepted by Famobi, and the question is... how much money, in average, could a developer get with famobi monthly if they accept or publish your game? Also, do you know other companies famobi-like which could publish your game and give you money?in that case, are they more profitable?are they less exigent with your gam
  7. Hi, I have 4 "connect 3" style games for licencing. Technical details: Programming language: haxe/openFL Release target: html5(js)desktop & mobile, Android, iOs, Desktop (Windows, Linux, Mac) Graphics: HD (1920x1080) Multilingual: English... Possibility to easy extend localisation via XML Levels/categories: extendable via XML Orientation: Portrait and Landscape (mobile Web only) http://test.dfabrik.cz/gemsconnect/ http://test.dfabrik.cz/wordcrush/ http://test.dfabrik.cz/digitcrush/ http://test.dfabrik.cz/swatchline/
  8. Nature Basketball. It’s a simple basketball game in a relaxing nature setting. It’s available on Google Play – my main monetization channel. I’ve also published it on a couple of online games portals where it can be played directly in the browser: Kongregate, Newgrounds and Itch.io. The browser versions of the game have hand-made ads that point to either the Nature Basketball Facebook Page (for pc users) or to Google Play App (for mobile users). Short Post Mortem. I’m unhappy with a few things about Nature Basketball. Firstly it’s quite large with 17 mb worth of files – it takes a bit
  9. Hi folks! As some of you know my html5 business has not been going very well. After much thought and consideration I arrived at the conclusion that I do like making games too much so I won't quit this path. But I'm making some drastic changes to my whole (nonexistent) marketing/monetization approach and some changes to usability/UI/features and such. I've started a blog documenting my whole approach: https://adrianscheff.wordpress.com/ And that's about it - we'll see where this goes.
  10. I want to put my game to Play Store, I googled it a bit and found Cordova and CocoonJS. I'm planning to use Box2D plugin and websockets for the game so my questions are: Which one is faster? I don't want to use CocoonJS if i don't have to since it adds a "built with Cocoon" splash. Is websockets supported? Is it possible to read & write files, show notifications? Can I use Google Play Games Services? How can I monetize my game? Is there an easy way to add ads? Thanks.
  11. Besides in-app payments, chrome webstore offers monetization with ads - i have read this from article: http://www.marketjs.com/blog/Making-money-with-HTML5-games There is said about ad networks: the good choice is adsense or ad4Game. Anyone has experienced with ad4Game? Is it possible to use clay.io as ad network? Which one is better and are there good alternatives for desktop browser game? In developer program policies https://developers.google.com/chrome/web-store/program_policies?csw=1 i don't understand one thing: Does it mean, that i can use ads only for advertising my another ga
  12. Hi everyone, I'm hosting an online live discussion with Tammy Levy, Director of Product at Kongregate on May 24th. She'll be sharing how Kongregate uses analytics to drive monetization and player engagement. We have a few spots left. You can register for the discussion here. Do you all have any questions you'd like Tammy to answer? I'm all ears!Alex
  13. Hi All, I've been studying HTML5 for a while now, intending to replace Flixel for Phaser on my gamedev course. But the syllabus isn't only composed of techincal stuff, I've put it together from a pragmatic point of view. And one of the aspects I try to focus is the publishing process. As I've just entered this brave new world, I'm still learning the ropes on HTML5 publishing, thus I've decided to catalog some data on the industry. I've created this spreadsheet to try to hold as much data on HTML5 Game Publishers as possible. And I would like to ask for your help. http://bit.ly/11bxxcf
  14. Leadbolt launches Rewarded Video ads, the high performing video ad innovation from Leadbolt that will boost app developer revenue up to 70% .Rewarded Video is an user opt-in video view in exchange of a reward,virtual goods or in-app gifts.Sign-Up Now!
  15. Hello, We've created a new rewards solution that provides a value-added feature to personalize the user experience, thus help engage and retain players for longer, more frequent play sessions. MyBeanJar (MBJ) delivers targeted mobile coupons for game achievements and loyalty, which are saved in a mobile wallet allowing them to be redeemed at the right time & place. The coupons are for relevant real and virtual goods, based on each player's unique preferences and location. For example, by beating a level a player could win a free drink at Starbucks, or a power up from a new game, credite
  16. Hello, We've created a new rewards solution that provides a value-added feature to personalize the user experience, thus help engage and retain players for longer, more frequent play sessions. MyBeanJar (MBJ) delivers targeted mobile coupons for game achievements and loyalty, which are saved in a mobile wallet allowing them to be redeemed at the right time & place. The coupons are for relevant real and virtual goods, based on each player's unique preferences and location. For example, by beating a level a player could win a free drink at Starbucks, or a power up from a new game, credite
  17. Ready my thoughts on how to make money from the rising market of HTML5 games on our blog InsideHTML5Games.com: http://www.insidehtml5games.com/html5-games/blog/how-developerts-can-make-up-to-30000-usd-from-html5-games/
  18. Hey guys, which distribution channels would you recommend for somebody who wants to concentrate on building up a portal for HTML and other games (flash etc). I´d like to distribute my games with a "play more" button that leads to my site and also with ads to create revenue for gameplays on other sites. I also would sell non-exclusive licenses, maybe with links removed, but not without my own logo, so people can still find my site on google. So ... - where to upload my game so it spreads via a game feed or something similar? - which big portals accept games with outgoing links (and maybe a
  19. I searching for ways to start making money with HTML5 game dev, so all your thoughts will be usefull. https://googledrive.com/host/0Bzma_-JMQlddfjllbTRiZE5pdDBvck4tOWRKZEcxT0FaNXN1MHZMekFPdWxPVzVvblhwYWM You need to launch a rocket and resque aliens from planets to base. In future I plan to add twits with replays. What do you think about this? PS. Optimization in progress
  20. Hi, I'm looking for developers HTML5 games compatible with browser mobile. We want pay you a high fee per user activation. We monetize your game through our system payment.
  21. Check out this new money-making game mechanic that can be easily integrated into any content to add stickiness and revenue. MyBeanJar is the only end-to-end mobile engagement platform that delivers targeted mobile coupons as rewards for achievements and loyalty in any game or app. The sponsored rewards automatically go into a mobile wallet app that allows immediate redemption, sharing, and other post-game actions that engage the players longer, and send them back to your game. I hope you'll give it a try. Here's links to the SDKs and docs: Android SDK: https://github.com/beanjar/MyBeanJar-S
  22. My team and I have developed a unique alternative payment solution called PayGarden.com. We are looking for game devs and publishers to partner with. What PayGarden does: Enables a website or app to accept popular 3rd party gift cards (e.g. Starbucks, Target, Walmart, etc.) as online payment. (example: If a user has a $15 Starbucks gift card, they could trade it for in-game tokens/credits in an MMORPG game.) Why it's unique: By accepting common gift cards as payment, you can reach customers who don't have or are afraid to use traditional payment options like credit cards, Paypal, etc.
  23. I am a student at Case Western. A few of my friends and I started a platform to give game developers a new way to monetize. The platform allows users to wager on mobile games. If you are interested in potentially partnering with us, send me an email at ari@koalah.co Thanks, Ari
  24. Dear HTML5 Games Community, I'm happy and proud to announce our HTML5 games blog "InsideHTML5Games.com" has been succesfully launched! The intention of the blog is mostly to share our insights while testing and distributing hundrets of HTML5 games with the developer community. The blog will provide you an overview about: - common bugs and how to avoid them in your (upcoming) HTML5 game, - major devices on SOFTGAMES's platform (among millons of monthly unqiue users) - tips & tricks to improve user experience & retention - and a lot more... Interested? Then step by at http://www.in
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