Jump to content

Search the Community

Showing results for tags 'revenue'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 8 results

  1. I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
  2. Hello We have signed a big distribution for mobile contents market we need to make more games as possible every month, we offer revenue sharing for every game done. For more info just contact us our company www.bitbuu.com For the list of our networks just message us
  3. hi, actually i use charboost reward video to give the possibility to unlock my level. I would add another feature : each 5 level i would play a reward video to increase my revenue. how do you that ? must i need two account on charboost ? thanks for your help.
  4. Hello, We've created a new rewards solution that provides a value-added feature to personalize the user experience, thus help engage and retain players for longer, more frequent play sessions. MyBeanJar (MBJ) delivers targeted mobile coupons for game achievements and loyalty, which are saved in a mobile wallet allowing them to be redeemed at the right time & place. The coupons are for relevant real and virtual goods, based on each player's unique preferences and location. For example, by beating a level a player could win a free drink at Starbucks, or a power up from a new game, credite
  5. Hi, I made a post a few months back with reference to building a catalog of HTML5, we have had a great responce and are making some good revenues for some our developers. See the original post here. http://www.html5gamedevs.com/topic/3352-looking-for-html5-cross-platform-games/ We now have a real need for some "girly" games targeeted and teenage girls. (as well as more great HTML games) If you have such games available or could develop these games on a revenue share basis please get in touch with me so we can discuss this further. There is a revenue share of 50% for all games we ap
  6. Check out this new money-making game mechanic that can be easily integrated into any content to add stickiness and revenue. MyBeanJar is the only end-to-end mobile engagement platform that delivers targeted mobile coupons as rewards for achievements and loyalty in any game or app. The sponsored rewards automatically go into a mobile wallet app that allows immediate redemption, sharing, and other post-game actions that engage the players longer, and send them back to your game. I hope you'll give it a try. Here's links to the SDKs and docs: Android SDK: https://github.com/beanjar/MyBeanJar-S
  7. Seeking an Advanced HTML5 Game Developer willing to take OIP (Online Interactive Project) to the next level. Previously programmed in AS3 (Action Script 3.0), we want to bring our game development to tablets and mobile devices. If you are interested please follow on twitter > pjkilby NOTE: We aren't looking to transfer the earlier programming of AS3 to HTML5; we are simply looking to program our MMOCC into HTML5 rather than flash. All Aboard!
  8. Hi, We are looking to build a catalogue of content for a specific group of clients to go in to a closed system only availabe to our clients sites / portals / applications. There is a revenue share of 50% for all games we approve. Some games which are featured may get additional bounus fees / additional payments. The criteria for the game(s) is simple: Good qualityTrue cross platform i.e mobile / desktop.Free to play / no in game purchase etc. (if you have a game with in game purchase still get in touch we may have a different route for you). We are a little different fron other publishe
×
×
  • Create New...