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Showing results for tags 'scoring'.
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Hello game makers, I am a film and game composer located in Rotterdam, Netherlands. My work is featured in many animated short films, documentaries, shortfilms and games. Some may know me from Cas Van De Pol's famous recap cartoons, such as "Lion King Recap" with over 60M views. what I offer: + music production of original score, + background music + trailer music + film music + orchestral fantasy score + mixing/mastering + audio editing and dialog editing + foley effects for animation + sounddesign for moving picture, games, soundlogos, soundpheres, interactive installations you can check out some of my work on my website: https://www.dreikelvin.nl/ youtube channel: https://www.youtube.com/dreikelvin let's get in touch about your next project. send me a PM or use the contact form on my website. reel and more examples:
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This is my code, which changes by frame, I need to do a scoring system, but when I used the following code to add a score it works fine for the first 2 frames then doubles and by the end it's like 229. Thank you for any help. Score; var score = 0; function scoreIt(); { score += 1; } Frame by frame; this.stop(); this.ans1.addEventListener("click", fl_MouseClickHandler.bind(this)); function fl_MouseClickHandler() { this.rocket2.play(); this.rocket1.stop(); this.rocket3.stop(); this.next.mouseEnabled = true; this.ans2.mouseEnabled = false; this.ans3.mouseEnabled = false; this.ans2.answer2.color = ("#00ff00"); this.ans1.answer1.color = ("#cd0000"); this.ans3.answer3.color = ("#cd0000"); } this.ans2.addEventListener("click", f2_MouseClickHandler.bind(this)); function f2_MouseClickHandler() { this.rocket1.play(); this.rocket2.stop(); this.rocket3.stop(); this.next.mouseEnabled = true; this.ans1.mouseEnabled = false; this.ans3.mouseEnabled = false; this.ans2.answer2.color = ("#00ff00"); this.ans1.answer1.color = ("#cd0000"); this.ans3.answer3.color = ("#cd0000"); scoreIt(); } this.ans3.addEventListener("click", f3_MouseClickHandler.bind(this)); function f3_MouseClickHandler() { this.rocket3.play(); this.rocket2.stop(); this.rocket1.stop(); this.next.mouseEnabled = true; this.ans2.mouseEnabled = false; this.ans1.mouseEnabled = false; this.ans2.answer2.color = ("#00ff00"); this.ans1.answer1.color = ("#cd0000"); this.ans3.answer3.color = ("#cd0000"); }
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Hi guys, Another game I developed with Phaser: Face it - Color Edition - Available on Kongregate.com: http://www.kongregate.com/games/toweld/face-it-color-edition All you have to do is to collect the balls with the right face of the cube to score. Enjoy!
