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  1. So today I come asking for help. I'm converting from a Flash Developer over to JavaScript and I'm using CreateJS, I wanted to know if anyone had recommendations on how I could export my sprite sheets so that it's a little easier to assemble in CreateJS. How I make my characters in Flash is I have the main character MovieClip and I have a nested MovieClip for mouths. The main character MovieClip may have animations so on every frame where the character talks I have a nested mouth clip container(I have provided a video clip on how the animations plays without mouth interaction by code: https://y
  2. I want to do the same animation for bending card but unable to do so using css and border-radius property. Is there any property or method by which we can make it happen.. Plz help me regarding it.. card folding (1).mp4
  3. i am not able to control the css properties for animation using Tweenjs , finding difficulty in adding it. Suggest how could i achieve it. I want to control border radius css property of css.
  4. Hi! I'm an experienced programmer with C++, but just getting started with JavaScript. I'm making a simple 2D game to get started. I'm using the CreateJS library to do my image/spritesheet manipulation. Right now, I'm trying to create a Sprite class, which will set up a spritesheet in the constructor, and draw the sprite with coordinates in the draw() function. (a member of my Sprite class) Anyways, I'm doing some debugging now. My program stops in the constructor of my Sprite class, and I can't figure out why. To anyone with CreateJS experience, what is wrong with my constructor function?
  5. This is my code, which changes by frame, I need to do a scoring system, but when I used the following code to add a score it works fine for the first 2 frames then doubles and by the end it's like 229. Thank you for any help. Score; var score = 0; function scoreIt(); { score += 1; } Frame by frame; this.stop(); this.ans1.addEventListener("click", fl_MouseClickHandler.bind(this)); function fl_MouseClickHandler() { this.rocket2.play(); this.rocket1.stop(); this.rocket3.stop(); this.next.
  6. I have been haven some problems trying to replace a image in an existing Object. I have a example of the code I am using to do this.. The background image loads and shows on the canvas fine.. But when I call the handleReplaceImage function it doesn't replace the existing image, but adds the new image so I get the old and the new both in the same CreateJS Object.. So on the canvas I see two Slate Holes when it should be just the new one. So its overlaying.. How do I total replace SlateHole1.png with SlateHole2.png? Or remove SlateHole1.png from the CreateJS Object? I guess both w
  7. Henity

    Multiple Requests

    Hello everyone, I'm really confused. I created this flow for my game: start game > press key brings up in game menu > exit game to go back to main menu > start game again. Debugging purposes I have functions write to console when complete. It works as expected but these functions are called times two (sometimes three). What could be causing this? I've made sure my even listeners are on and off appropriately. There is no double click...I'm lost for words. I've attached screenshots. Thank you in advance, hopeful
  8. Anyone know how to define a repeat count for a tweenJS tween (using easeJs framework) ? The only option I can currently find is {loop:true} which causes infinite looping. //my code var solidsAnim = createjs.Tween.get(icon,{loop:true}) .to({y:solidOriginalY - 50}, 600 ,createjs.Ease.SineIn) Thanks !
  9. embracethebunny.org is an experimental website being built with the vision of allowing people to create and share their own 2D adventures with the world. Basically, what i'm going for is the ability for people to create simple point-and-click adventures by just visiting the site and using the site's web interface, without having to learn any coding. Just share a link with other people to share your adventure. Built-in multiplayer support would be there as well, so people could just drop-in/drop-out with ease. Right now it's just a rough POC. You can't do much with it other than create gl
  10. Hi Everyone! I work for a developer found and run firm here in Massachusetts. We're currently looking to add one/two HTML5 developers to our current team. You would be working on a SaaS based, interactive, educational gaming platform. Engineers always talk to me about “wanting to feel like they are a part of something meaningful or building something meaningful.” How about using cutting edge technologies you're passionate about, and delivering on a product that 50,000 students will use/adopt every day and around 30 million students around the world will use every year. Certainly an ama
  11. Does anybody know how to subtract the alpha values from a shape? After hours of research, my best bet is to utilize an alpha filter (link) The current Shape.mask value does not seem to have an easy way to invert masks (link) Example of what I want to achieve:
  12. Does anybody know how to subtract the alpha values from a shape? After hours of research, my best bet is to utilize an alpha filter (link) The current Shape.mask value does not seem to have an easy way to invert masks (link) Example of what I want to achieve:
  13. Hi guys, How can I create an unfilled circle with easeljs ? Is it possible ?
  14. I'm currently working on my second HTML5 game, Luminarium. It's a space-themed puzzle game with a lightweight physics engine, and should perform well on mobile: Play here. The aim of the game is to command the Lumin race to bring light back to dark planets. You have various directional commands at your disposal, as well as an orbit command introduced scene 3. You can move and size the various commands. Only Lumins the same colour as a planet will light it. Lumins change colour when they pass through a coloured gas cloud. Wormholes are introduced in scene 4. I'd appreciate any feedback yo
  15. Planet Rescue's a physics-based puzzle game. Can you help the Lumins rescue planets from eternal darkness? There's a demo version here, with all levels playable (despite showing the lock symbol). The game is a reworking of Luminarium, based on feedback. I've spent a couple of weeks refreshing the graphics, improving the menu system, making the control system (hopefully) clearer, and replacing tutorial text with pictures. I've also made improvements to the drawing code. Luminarium was previously posted here. I'd be grateful for any feedback, particularly with regards to the points I've
  16. Hi, i recently uploaded the first version of one of my side projects, p(ape)rball. play p(ape)rball The game is a variant of Puzzle-Bobble. It currently includes one randomized endless mode with a local highscore and a dancing monkey. Not to be totally unoriginal, I also included bombs and bricks. Bricks can only be removed by clearing the surrounding items. Bombs explode if you connect them with three items of the same color. The current Version of the game automatically scales to various display sizes (on startup). The last screenshot shows the iPhone 4 version of the game. Plea
  17. Pom-Bear World Hi, we recently launched a jump and run with a community driven level editor on pom-baer.de. The user created levels are accecible for everyone. If you become a community member, you can create and share your own levels and post your score in the highscore table. http://www.pom-baer.de/spiele/weltenbauer/welten.html Editor and Game were build using EaselJS. We use JSON as level exchange format. The level editor is confined to one plane with a 128x128 grid. We plan to extend the editor with future updates by adding new gameplay components and graphic sets. André Engel
  18. Hi! I've created a game called Bokeh, using HTML5 canvas, EaselJS and Box2dWeb. It's available at bokeh.clay.io (also Kongregate, Chrome Web Store and Facebook). The game aims to be meditative and relaxing, and is based on the blurred circles of light you get in an out-of-focus photograph. I also composed the 6 music tracks included in the game (Bandcamp). I'd be very grateful for feedback, but I'd also like your opinion on a particular point: I believe I've taken a risk in developing a game that does not adhere to the typical cute cartoon aesthetic seen in many casual games. Do you thin
  19. Hello, I'm new to the forums, and new to Javascript/HTML5 game development. I'm coming from a background of Unity3d using Javascript. I've gone through the Easel.JS tutorials both on the site,and on Youtube. The basics make sense but I'm trying to create a puzzle game similar to Collapse or Candy crush. These games are different than Tetris in that Rows are generated from the bottom. Are there any type of tutorials with example code on how to generate rows? In Unity, I can just Instantiate an enemy. How would I go about instantiating and updating a row? Here's an example of what I'm t
  20. Hi, Sky Knight is one of the games that was done during our "one day" game jam. This game essentially begun as a reverse Ridiculous Fishing. Get up, score on your way down. Sky Knight is still rough around the edges and very unbalanced. There are no menus, no tutorial and no propper Android controls (sorry). Try to enjoy it anyways . Play Sky Knight Gameplay: You control a knight that gets catapulted into the air to fight dragons! Acent as high into the air as possible. Kill all dragons on your way down. Open your parashute bevor you hit the ground. Controls: On dekstop, contro
  21. Hi, we recently released one of our side projects on the iOS App Store. UDDER IN THE DARK is a puzzle game featuring our blind cow Udder. Guided by the player, she has to navigate through a maze, in complete darkness. The game was build with EaselJS and CocoonJS. It features 31 mazes with different game mechanics. We purposely avoided tutorial levels and menu screens to keep the player invested in the world. UDDER IN THE DARK is optimized to run on iPads, but will also run on iPhones up from 4s. You can download the game for free from: https://itunes.apple.com/us/app/udder-in-the-dark/id737694
  22. I am working on a card game with HTML5 canvas and javascript with create.js library.I have an onclick function that deletes the clicked card from player's hand(removes the object from the array with splice and then redraws the canvas/redraws on canvas the new array of player's cards without the deleted one) and puts it on the table(push the selected card in the table array and redraws the new table array on the canvas). Also i have an onclick function that deletes the selected card from the table,but the problem is that this function only works for the cards that were drawn on the table on the
  23. I am developing a popular game among turkish people called Okey. Its a Multiplayer Turn based Board Game. It uses Java on server side, and html5 for client side. Currently i am seeking developers to join my team. Game is not playable at the moment, live at: http://free-okeywarp.rhcloud.com/ create 4 players and join to the same room to deal the stones,
  24. Hi, Elements of Art is currently developing a series of games featuring the JetFriends characters Lu and Cosmo. One of those games is "Cosmo Learns to Fly" (Cosmo lernt Fliegen). The game is a dexterity action game in the vein of Yeti Sports. The goal is to throw Cosmo as far as possible. Unfortunately, I had to remove the game URL. I will update this post with a new link, as soon as we publish the final game. The game was build with EaselJS and box2dweb. Content loading and scene composition are done with a custom build framework. We currently target the first gerneration iPad as ou
  25. Hi. First of all, let put it clear that I don't want to start neither a flame war nor insinuate Phaser is not a.good tool. I just want help to understand both advantages and disadvantages of each approach. I'm brand new to HTML and I am still confused about so many frameworks available. What's the advantage in use mobile jQuery instead of Phaser and vice versa? What's the disadvantage to pick them? For instance, - which one generates smaller size code? - considering the same game developed with both tools, which version will run smoother? Which one consumes less resources? - which one i
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