Jump to content

Search the Community

Showing results for tags 'stroke'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 5 results

  1. Hi there folks! It's been a while since I posted something in here, glad to be back! I have a fair amount of experience in game development using JS Canvas, but recently I decided I had move on - so I went with Pixi. I figured out the basics of how to add sprites, do filters and such, but I just can't seem to figure out how to do simple lines and then manipulate them afterwards. What I mean is something like this: https://jsfiddle.net/gustavgb/anxcjfof/5/ I noticed that PIXI.Graphics has an object attached to it called "graphicsData" in which I can find the points that make
  2. Is it possible to use a "stroke" as a mask?
  3. Is there any way to use opacity of stroke in Phaser? Like we can apply these features on Phaser.Text let style = { font: "Arial", fill: "white", stroke: "#000000", strokeThickness: "16", fontSize: "24px" }; But how to add opacity to stroke, something like strokeOpacity?
  4. I have created a coordinate grid and am now trying to create the origin lines for the x and y axis, but there seems to be no way to increase the stroke of a line to make it thicker. Is there a way to do this?
  5. Hello, I have created a line to immitate lightning as shown in the http://gamemechanicexplorer.com/ this is my code that creates the line var ctx = reg.lightningBitmap.context; var width = reg.lightningBitmap.width; var height = reg.lightningBitmap.height; // Our lightning will be made up of several line segments starting at // the center of the top edge of the bitmap and ending at the bottom edge // of the bitmap. // Clear the canvas ctx.clearRect(0, 0, width, height); ctx.lineCap = "round"; ctx.lineJoin = "mitter"; // Set the starting position and number of l
×
×
  • Create New...