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Showing results for tags 'tilebased'.
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Hello, For few days I've been working on simple classic snake remake in HTML5. Here is the link to current version: http://ragingpixel.000webhostapp.com/snake/ I was inspired by @vsudakov question here on the forums (Smooth and realistic snake animation in tile game) Game controls: arrow keys or WASD
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Hi everyone, This is my first post in here but I generally read most of the topics in this forum. I couldn't find anything about this topic. So this is the question; I'm trying to generate a random world with a tile map in phaser. I want to extend Tile class to use in my needs for example; clicking a tile or when you hovering mouse on a tile it will give the information depending on the tile type. So I want to get those infos from extended class itself. Addtionally when you click on a tile maybe you I will trigger some actions and every different extended tile class has its own
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Hi, I'm making a tile based mahjong clone, you can check the attached image for reference. basically I need a smart way to implement the mechanic of mahjong, that checks when I tap a tile if he has neighbours ( left or right ) and if he has a tile ontop of him. The way these are placed makes it very difficult for me to come up with a system. The sprites/buttons are all overlapping already I have my buttons(tiles) in an array and the references to which tile it is in a seperate array so I can create them easily for more levels. Is there someone who can help me te
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Hello, I would like to introduce you my tilebased MMORPG project called Darkenlight. This game is still in development, already hosted and playable but I will not open it until all features from my alpha-version checklist is done but I would like to have some ideas and oppinions from all of you as It is my first HTML5 game project. So lets start .. First of all - something about me (you can skip this section I am ok with it) I am 30 yrs old Java webdeveloper and I was raised on Dungeon&Dragons, Warhammer (tabletop game with miniatures), Ultima Online and all of these cool things. A