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Found 21 results

  1. Recently released an alpha test for a simple Top down shooter game I was making (Play here): https://play.idevgames.co.uk/game/bright-blight-shootout-alpha-v2 But I also released the source files on itch.io for $1,00: https://meatyeeter9000.itch.io/bbs-alpha-template Feel free to try it out and use it as a base for your own projects. Features: Upgrades system and Pause menu Boss spawn (boss spawns at multiples of 5) Waves of enemies Lighting Game Menu I still plan to continue this project and make it better but at the moment the developme
  2. Hello all - I have started working on my first browser-based game and I got the Phaser framework set up with Angular and Electron for this, as I'm super comfortable with Angular and enjoy playing with typescript. I started to build it and realized that getting these frameworks to play well together can be a pain for a lot of people, so I stripped back the content and posted the template in a repo on GitHub. I just thought I'd share and get the word out, and I've had decent traffic from subreddits. I'm hopeful if it gets enough use and some forks, that the implementation might be worked and imp
  3. Looking for someone/team to help us create templates in Quest.ai. We're an IDE that works on Phaser 3 where we easily create timeline animations, sprite sheets, audio sheets, simple interactions, etc. We offer templates that our customers can customize by using us. Finding it hard to create templates and work on the product at the same time so looking for help. Ideally looking for someone or a team that has multiple existing game projects that can be repurposed into templates for our system. This is absolutely a paying a gig where we pay up front for you to create it in Quest in a way that our
  4. I've created a template to illustrate the concept of levels generated from dynamically loaded tilemaps from a single level scene. Phaser 3 Tilemap & File Pack Project Template Demo Questions and feedback are welcome!
  5. I created a Webpack template that sets up a Vue project with Phaser 3 integration. It's really minimal but can get people started. Feel free to hit me with suggestions. https://github.com/Sun0fABeach/vue-phaser3 Cheers
  6. I made a repository with a starter project for creating Phaser 3 plugins (Phaser 3.8.0+): Demo for testing your plugin with dat.gui integration for easy testing. Build script to build uncompressed and minified versions of the plugin (with source map) Webpack 4 ES6 support This is a cleaned up version of what I've been using for my Grid Physics and Animated Tiles plugins. Feedback and suggestions are appreciated. Clone it with git: https://github.com/nkholski/phaser-plugin-starter
  7. Hey folks, New version of Phaser CLI is here: https://github.com/phaser-cli/phaser-cli. Phaser CLI is based on the latest versions of Create React App and vue-cli, and is designed to provide a zero-config setup for your Phaser projects. Getting started: npm install -g @phaser-cli/cli # or yarn global add @phaser-cli/cli phaser create my-project cd my-project npm start # serves your project at localhost:8080 npm run build # builds for production Currently implemented: Basic template with Babel support Linting with Standard Webpack 4 Webpack Dev Serv
  8. As the opportunity to submit an HTML5 game to instant games is open now, I want to convert some of my most interesting HTML5 games to be played in messener. Facebook published a very good sample, I wonder, is there Phaser 3 or Phaser 2 specific instant game sample?
  9. Hi everybody, To thank the users of this forum who helped me a lot, i put my template available to help new beginners or someone else. This template offers : correct scaling without stretching effect portrait mode (for landscape mode you must invert width and height) works with cocoon in webview+ and canvas+ mode (deviceready implemented) upload the file source.zip in cocoon.io and run it. https://cocoon.io/ NOTICE for canvas+, avoid this syntax, that don't work in canvas+, in webview and webview+ no problem let variable; const anothervariable; var myFu
  10. I just released Phaser NPM Webpack TypeScript Starter Project (catchy name, isn't it?) GitHub link or my github.io link as a base starting point for creating games with Phaser using TypeScript taking advantage of the Phaser npm module and Webpack for building (which I couldn't find a template for, so I made one). It includes the typical 3 states (boot, preloader, title) to show the flow of a Phaser game. It also includes a watch task that watches the project for any changes and recompiles, and another task to run a live server that refreshes automatically after a build. It only takes
  11. My new game is Crazy Eggs! It's a shuffle items game for the holidays, but can be used as a template for other themes as well (Xmas, Halloween, summer, any holiday or occasion) https://codecanyon.net/item/-crazy-eggs-shuffle-items-game/19667757 Play it live here: https://netgfx.com/trunk/games/crazyeggs/
  12. Let me introduce you to the Phaser Goldilocks Template. It combines everything I wanted during that first week of Phaser. This solves a few things. First, for development all code can be separated into different JS files. For production, all JS files can be combined into a single one for the fastest loading. The second thing this solves is the common scoping pitfalls I see many people encounter. So no need to use prototype as the game variable is available in each file. https://github.com/EddieOne/phaser-goldilocks-template
  13. I've created a starter template for my HTML5 games that I build with Phaser, and shared it on GitHub if anyone would be interested in using it. Here's the GitHub repo: github.com/EnclaveGames/Enclave-Phaser-Template Online demo: enclavegames.github.io/Enclave-Phaser-Template/ My short blog post: dev.end3r.com/2015/12/enclave-phaser-template-is-open-sourced/ I'm writing a tutorial to explain everything, but you can check the source code already and let me know what you think about it, or suggest any upgrades.
  14. Hi, i'm looking for best pratices to start a phaser project with TypeScript. Most of the tutorials are not up to date (2013 on the site). What about project's structure (i mean directories, naming convention etc.), which tools etc ? EDIT : you can now download a complete Visual Studio Template for Phaser with TypeScript : (it's up to date and easy to install (VS Extension)) https://visualstudiogallery.msdn.microsoft.com/ee6e6d8c-c837-41fb-886a-6b50ae2d06a2 https://github.com/fairydhwen/PhaserTypeScriptTemplate/blob/master/README.md Regards, Fairy
  15. Hi all, I created a Phaser generator for Yeoman (a scaffolding tool). The original idea was to have an easy way to set up a HTML 5 game project for game jams, prototypes, etc. It doesn't have a lot of features, but it provides: Latest version of Phaser, of course A starter project with an asset preloader scene, plus a main scene.A gulpfile with some basic tasks:Launch a local web serverLivereload (so the web browser does a reload automatically when a JS file changes)Deployment via rsyncBrowserify integration, so you have a nice way to create modules for your game (and/our use NPM packages)
  16. Hello I created a set of Eclipse Editor Templates with the code completions used by the Phaser sandbox (http://phaser.io/sandbox) You can see instructions to install it on Eclipse here: https://bitbucket.org/boniatillo/phasereditortemplates Screenshot:
  17. Hi there I'm new to this forum and fairly new to gaming, especially mobile gaming. I would like to start developing simple games using Canvas and javascript. The greatest challenge I can see so far and creating a full-screen (or close to fullscreen) experience across different devices. To be honest, I would be happy if I could even guarantee my games would work on all iphones alone. I guess my question is, is there a template or framework that exists that would act as a starting point and at least have most popular devices appearing in fullscreen? I started a game using this tutorial. I
  18. This weekend I've been playing with fullscreening, specifically SHOW_ALL, and had some challenges getting the stock examples and project template to work correctly on both my laptop and phone. After mostly nailing those down, I have a blog post up that may be useful to others: http://www.rocketshipgames.com/blogs/tjkopena/2014/10/fullscreen-scaling-in-phaser/ I've also posted that demo code and the start of a revised boilerplate project template to GitHub: https://github.com/RocketshipGames/phaser-fullscreen I'd be appreciative of any comments, suggestions, and pointers to best practices
  19. Hey everyone, inspired by Nokdu's post about Phaser with Meteor integration I decided to whip up my own little project skeleton and host it on Github. Here's a quick little FAQ: Q: Does it run on Windows too? A: Yes! Even though Meteorite is not supported under windows, you can emulate it's behavior. Instructions to do so are found in my README. With it, both Windows and *nix users shouid be able to build and deploy Phaser with Meteor. Q: Why Meteor? A: Meteor is its own grunt. It automagically bundles, minifies, serves and reloads your project. It has a plugin ecosystem from wh
  20. I'm completely new to JS, and I'm just trying to get my head around the JS in the basic template, few questions. game.state.add('Boot', BasicGame.Boot);In the index.html file, the above is used to add a state, but how can the index file use BasicGame if that is not defined yet? as BasicGame is defined in boot.js which runs after the setting up of the states? BasicGame = {};That creates a function? which basically acts as a class? BasicGame.Boot = function (game) {};What's the point of the above? (in the boot.js file) why does the game var need to be passed to it? does it act as a constructor?
  21. I've been using this forum as a valuable tool along with all the wonderful examples provided to us. I finally have my first simple HTML5 game nearly complete but i'm having an issue with accessing the global variables in the Full Screen Mobile Template. I'll post the code I'm talking about below: Boot.js BasicGame = { // GLOBAL VARIABLES score: 0, // MUSIC THAT PLAYS BETWEEN STATES music: null, // CHECK AGAINST DEVICE ORIENTATION TO DETERMINE BEHAVIOR OF GAME orientated: false };BasicGame.Boot = function (game) {};BasicGame.Boot.prototype = { preload: function () {
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