Stephen Andrews Posted November 15, 2014 Share Posted November 15, 2014 I've read the code written by the awesome @Temechon, which addresses modifying the vertices in a mesh. However, I don't understand exactly how to create one such mesh from scratch, especially in such a way that it can be updated frequently with new vertex data. Could someone explain that more clearly? (Also, does BabylonJS have a way to use a VBO for such a task?) I'd post example code, but I don't really have anything that even begins to work yet. EDIT: Clarification. I know the logic and steps needed to create a mesh using vertices and the like. What I don't know is how one applies the arrays to the mesh itself, or how to create the mesh so the vertices can be updated. Quote Link to comment Share on other sites More sharing options...
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