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Can We Sell WebGL Games Yet?


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Hi, long time no post. I am about to port games to pure WebGL due to performance and graphics limitation of Canvas API. My question is, is it market ready to HTML5 games publishers? are there any commercial publishers out there dare to take games that uses WebGL only? as I am yet to know those who accept games other than the ones that uses Canvas API.


I start this question cause iOS 8 supports WebGL now, but then it's iOS device exclusive by then.




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I don't think webgl related games sell at the moment since sponsors still want games to be runnable on older samsung and apple devices on the mobile browsers. This will include Samsung S3, and iphone 4 which don't have proper webgl support for the browsers. If I recall Iphone4 can't run IOS8 so it probably won't have webgl support. Iphone 4s can run ios8 but its awfully slow so I think it might be safe to assume webgl related games may not do well on that device. This takes out a large demographic for sponsors which is why not all of them are interested in webgl yet.


Maybe in the future once a new round of devices come along and the requirements for html5 games has changed, we will see more sponsored webgl games.

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  • 2 weeks later...
  • 4 weeks later...

I think publishers really have to think about their strategy. Pushing WebGL support can only benefit the HTML5 market in my opinion. I think HTML5 games ecosystem is slowly getting tired of millions different endless runner, simple puzzle and tap-tap games with 2 objects on the screen.


Not to mention that 90% of new games coming on the App Store for instance, are optimized for iPhone5.

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  • 1 year later...

For desktop ALL evergreen browsers have great support.


If you are supporting older browsers then webGL wont be your thing anyway.


Mobile support is largely the same as this time last year, all modern devices support webGL (there might be some funky implementations though, but mostly it will be fine) but you have a broader spectrum of support for mobiles. In general though its supported well.


I cant vouch for whether publishers will be happy or not with webGL-only games (highly dependent on the game of course) but support for it is almost ubiquitous.

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