n26 0 Report post Posted February 3, 2015 I have an issue with some meshes when exporting from 3DS max. I've tried to solve this for hours now, even looked at the exporter source, but have no idea left how to fix this. I've extracted an example. This it how it looks in 3DS max: But after exporting, it looks like this in Babylon: On one side, the meshes are upside down. I've tried reseting Pivot, Transformation and XForm. None works. Ideas of how to solve this issue are highly appreciated! Thanks Test Scene:max: https://dl.dropboxusercontent.com/u/6699613/babylon/test.maxbabylon: https://dl.dropboxusercontent.com/u/6699613/babylon/test.babylon Quote Share this post Link to post Share on other sites
Samuel Girardin 178 Report post Posted February 3, 2015 Hi, I try to open your max file, with no success, I use max 2013. So just one idea, have you used the mirror tool ? I remembered some weird issue with this 'tranformer' and babylon exporter. Sam Quote Share this post Link to post Share on other sites
Dad72 916 Report post Posted February 3, 2015 correct file here: Quote Share this post Link to post Share on other sites
n26 0 Report post Posted February 3, 2015 The scene is actually made using Cinema 4D and it is a mirrored instance there. However, when exported to FBX, it seems to be converted to unique meshes. The file is saved with Max 2015. Thanks dad72 for fixing it! Quote Share this post Link to post Share on other sites
n26 0 Report post Posted February 6, 2015 The problem was a negative scaling of -100%. Probably introduced by mirroring it in C4D. Quote Share this post Link to post Share on other sites
Dad72 916 Report post Posted February 7, 2015 To fix your problem I create a copy, and delete the parts created by mirror. The mirror should be used to model with a symmetry on a model that will be welded to the final. Quote Share this post Link to post Share on other sites
n26 0 Report post Posted February 12, 2015 Yep, that helped. Thanks Quote Share this post Link to post Share on other sites