3DS Max export issue - some meshes are upside down

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I have an issue with some meshes when exporting from 3DS max. I've tried to solve this for hours now, even looked at the exporter source, but have no idea left how to fix this.


I've extracted an example. This it how it looks in 3DS max:



But after exporting, it looks like this in Babylon:




On one side, the meshes are upside down.


I've tried reseting Pivot, Transformation and XForm. None works.


Ideas of how to solve this issue are highly appreciated!




Test Scene:

max: https://dl.dropboxusercontent.com/u/6699613/babylon/test.max

babylon: https://dl.dropboxusercontent.com/u/6699613/babylon/test.babylon

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The scene is actually made using Cinema 4D and it is a mirrored instance there. However, when exported to FBX, it seems to be converted to unique meshes.


The file is saved with Max 2015. Thanks dad72 for fixing it!

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