triptych Posted September 14, 2013 Share Posted September 14, 2013 Just wanted to say that I've had great success getting Phaser working just fine in c9.io. All I had to do was 1) set up an account on c9.io (you can log in with your github account which is very convenient for the steps below).2) clone phaser on github3) go to c9.io and look at your own projects, and clone the phaser one into c9.io4) go into docs>hello phaser and open the index.html5) hit "preview" in the c9 UI it works! I was also able to go into the examples>index.php and open that file and chose "run" and it ... just works! because c9.io has php built in as well. It really take a ton of the hassle out of getting a wamp server running, and all your code changes etc are already in the cloud via github. P.Uri.Tanner, haden and kass 3 Link to comment Share on other sites More sharing options...
rich Posted September 14, 2013 Share Posted September 14, 2013 Very nice! I'll add this to the Getting Started guide I think for actual proper game dev you still need to run locally, as you'll be loading and dealing with so many assets - but for just exploring things this is definitely great. Link to comment Share on other sites More sharing options...
meanderingleaf Posted September 14, 2013 Share Posted September 14, 2013 c9 is awesome! I love having that around when I just want to play with a project wherever I am. I am also a big fan of Adobe's Brackets. Its "live preview" will automatically open Chrome with its own local web server. Probably the easiest way I have seen it done, if not the most robust. Link to comment Share on other sites More sharing options...
wombat Posted January 25, 2014 Share Posted January 25, 2014 Here's something that took me really long to figure out: if you put your stuff in a 'private' project, you won't be able to load assets and such. Very nice cloud IDE, perfect for playing around with Phaser when you're not supposed to... Link to comment Share on other sites More sharing options...
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