Jump to content

Animating Faces


adam
 Share

Recommended Posts

Your example looks like the animation is done with materials.  I had been playing with 'voice syncing' (as opposed to 'lip syncing') using geometry / morphing.  I am therefore dependent a supply of uniform meshes.  Make Human looks like it will that source.

 

I have no idea how to pull this off using materials.  Your set of problems doing it this way is vastly different.

Link to comment
Share on other sites

The Legos facial animations are all done with animated textures.  This can be as simple as conditional variable changes representing different textures.  But it all depends on whether you want 2D character faces or 3D character faces.  2D is of course animated textures or image sequences.  However, for 3D meshes and animation, blinking eyes are often hemispheres rotated over 2 or 3 frames to close over the eyeball.  Other facial such as expressions and speech are tytpically blendshapes.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...