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Shoebox Configuration File for exporting atlas for Phaser


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  • 1 year later...

It works! Thanks a lot @netcell :)

Im using Phaser + Shoebox v3.6.5:


1) I exported my spritesheet choosing the "pixi" option (it will generate a .js file)

2) To load:   game.load.atlasJSONHash('atlasTexture', 'assets/spritestest.png', 'assets/spritestest.js');

3) To add:   var test = game.add.sprite(0, 0, 'atlasTexture', 'HUD_barra_azul.png'); 

obs: "atlasTexture" is my spritesheet  and  'HUD_barra_azul.png' is my sprite.


#shoebox #phaser #shoebox+phaser



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