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Found 20 results

  1. Hi, My name is Nikky. I'm a 31 year old 2D graphic designer (vector) with years of experience, available full time for freelance work. I also had experience on making my own games for 2 years. I can do characters, items, animations, backgrounds, re-skinning, UI design, game cover, icons, logos, and any other kind of 2D art assets. My rate at the moment is $14 per hour, I can also work with a fixed price (with an asset list and a request art style). Well, I usually make deal on a fixed price after estimating the cost to the clients. Or maybe if you have some kind of budget for the art work, we
  2. I am creating a program which shows a graph and the user have to click on a point on the graph which will create a line from (0,0) to the clicked point, the program is working but is there any way to use game.add.graphics to create dotted lines instead of solid lines?
  3. I tried to make a game tank and added radar to the tank to detect the obstacle. I use geom.intersect to do that. but when I tried to move the tank I got a problem, because there was only a centerOn method for attaching graphics on it
  4. Hi, I am starting my first little game with Phaser and it's not going entirely smooth :D. I need to display a button with a word (dynamic text and size) , center it, and make it draggable. What I liked about Phaser is that there were tons of shortcuts and lab examples to do things quickly. So I tried to keep my code so concise as possible. These three problems took most of my time. Center the text in a button ( which is a graphic ) Putting these in a container and centering the container. Dragging the container. I would love to solve the first two simply by usi
  5. Hello, Just a quick question. I'm trying to apply blend mode to some graphics in WebGL with no or unwanted results. Here is the setup: const graphics = new PIXI.Graphics(); graphics.beginFill(0x000000, 1); graphics.drawRoundedRect(150, 260, 300, 100, 15); graphics.endFill(); graphics.blendMode = PIXI.BLEND_MODES.SCREEN; // add graphic app.stage.addChild(graphics); Using either SCREEN or ADD, the graphic disappears and using MULTIPLY looks just like normal. I assume that this has to do with how graphics works, but I'd like to know if there is a way around this. Best, Rod
  6. I'm trying to create a pie chart with Phaser, using `graphics` to draw each slice of the pie (`graphics.arc(...)`). The problem is that when it renders I get (what I think) an unexpected result. I basically want to draw 3 slices the same size, the code I use looks something like this: function degToRad(degrees) { return (degrees * Math.PI)/180; } var total = 3; var width = 300; for (var i = 0; i < total; i++) { var radius = Math.floor(width / 2); var deg = 360 / total; var start = degToRad(i * deg); var end = degToRad((i + 1) * deg); graphics
  7. Assum we use physic engine like box2d or p2.js. And both graphic and physic updating are aprox 60 fps. What is better? 1. Update gfx position right after physic body moved? GameObject.prototype.integrate = function() { this.body.integrate(); //body has changed his position according to physic simulation this.gfx.x = this.body.x; this.gfx.y = this.body.y; } 2. or in separeted loop? requestAnimFrame(() => { world.eachObject((obj) => { obj.gfx.x = obj.body.x; obj.gfx.y = obj.body.y; }); });
  8. for (let i = 1; i < xPoints.length-1; i++){ a= i*2 this.game.add.tween(graphicsend.currentPath.shape._points).to({a: (225-newypoint[i]) }, 500, Phaser.Easing.Linear.None, true); } for (let i = 1; i < yPoints.length-1; i++){ b= i*2 +1 this.game.add.tween(graphicsend.currentPath.shape._points).to({b: (315-newxpoint[i]) }, 500, Phaser.Easing.Linear.None, true); } Hi, I am trying to tween the points of a graphic but I am having trouble looping it. The a and b variable I set is useless but if I set it to for (let i = 1; i < xPoints.length-1; i++){ a= i*2 thi
  9. stauzs


    Hello, It has been a while since our last post here! MyGameBuilder was formed through a creative joining between the first versions of MyGameBuilder and MightyEditor. The main purpose of MyGameBuilder is to teach users game development in a collaborative manner, where more experienced developers can help others. If you are completely new to the game development you can: Play games - we have some nice user made games! Play with the actormap engine, which doesn't require any coding experience to make a game. Fork game and alter it to make it your own. Sta
  10. Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: stalomirkishov@gmail.com my portfolio with more works: http://www.stalomir.pl
  11. Just in case someone needs it (cause I did). This configuration change the template to export json file compatible with Phaser game.load.atlas function Download from my repo: https://github.com/netcell/PhaserShoeBoxConfig Just download the .sbx file and double click it.
  12. Sorry guys, I've just start using phaser, i wonder if it is possible for to create a line which is clickable? Here's the code function create(){ graphics = this.add.graphics(); graphics.lineStyle(20, 0x33FF00); graphics.moveTo(100,200); graphics.lineTo(300, 200); graphics.inputEnabled = true; graphics.input.useHandCursor = true; graphics.events.onInputDown.add(function(){ console.log('Clicked'); }); } When i use inputEnabled method, it works on most of other things like sprite
  13. Hello, Where I can buy some graphics for my games ? I am mainly developer, and design is word which I dont like to much. I need buy some graphics for my topdown 2D game, but I found few stores with few package. (for example this: http://graphicriver.net/category/game-assets?date=&page=2&price_max=&price_min=&rating_min=&referrer=search&sales=&sort=sales&term=top-down&utf8=%E2%9C%93&view=grid) Can anybody tell me where I can find more of these packages ? 2D artist will be also good (for money of course). Thaks for every
  14. Hello to all Phaser Lover, Would you mind guiding me the way to fill the red color inside the image shape. Thanks you in advance!
  15. Hello all, I am having trouble with a problem that would seem very simple but I haven't been able to find an answer to in the forums and there is not a close example I've been able to find on the Phaser.io site. Explanation: I have a quiz game that asks questions like multiple choice. At the bottom of the game there is a row of circles with numbers inside to show how many questions. When the user answers a question, the circle changes color (red = incorrect, green = correct). Then the row slides to the left. Problem : I use a click event and in the callback function I change the graph
  16. I'm drawing a line from one game pointer to another using bitmap data and it works pretty well, however I'm trying to enable a body and have it collide with another object. The bitmap line immediately takes up the entire screen, allowing no space for anything else to move. Using overlap instead of collide doesn't help either. Is there a better way to approach this, where only the drawn pixels are treated as the body? Thanks for any help! draw(){ let gameX = game.globals.SAFE_ZONE_WIDTH * 0.5 let gameY = game.globals.SAFE_ZONE_HEIGHT * 0.5 this.line = game.add.bitmapData(gameX*2 ,gameY*2);
  17. Can anyone show me the way to draw graphic circle timing? please gimme some code or fiddler for demonstration. Thanks you in advance !
  18. Hi there, I´m an illustrator, animator, character designer... I´m looking for new clients, so if you are looking for a new artist, you can check my portfolio here or here. Contact me if you think my style fits on your project. No freebies, sorry... Some screenshots from a game I ´ve developed myself:
  19. Title sums it up. I tried messing with PIXI blend modes like this: this.blend = PIXI.blendModes.ADDthis.blendMode = PIXI.blendModes.ADD But they didn't seem to do anything, I think I'm doing it wrong, and I couldn't find any Phaser examples. How do I add a glow effect to Phaser Sprites or Graphics?
  20. Little Video People is a project of me to make a huge collection of cartoon video game characters for indie game developers. They come in a lot of different styles and can be used for many kind of games. The Little Video People family will always grow and get a lot more members in the future. Examples of animated people will follow soon. More information on my blog: http://www.chupup.com/little-video-people-game-characters/
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