Nitrous9 Posted October 21, 2015 Share Posted October 21, 2015 Hello!I really love Babylonjs! However we might not be able to use it due to an issue with how Babylon renders Sprites with and transperant mesh. The problem we are having is that Sprites don't seem to be tinted when seen through a transperant mesh. See the example Playground, I would expect the sprites that are on the other side of the red sphere to be tinted Red: http://www.babylonjs-playground.com/#HW4B6#4 The reason we are using SpriteManagager instead of particles is because in our game, they don't move. The player moves around and things happen when they collide with a Sprite. Having a reference to a sprite with it's position, color, etc, was much easier to work with than a particle emitter. Does anyone know if there is a way to get the sprites to be tinted Red as if seeing them through the transperant mesh? Babylonjs is awesome! Thank you! Quote Link to comment Share on other sites More sharing options...
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