GameMonetize Posted October 30, 2015 Share Posted October 30, 2015 Hey all, I'm glad to announce that Babylon.js v2.3 will introduce support for point light shadow maps! http://www.babylonjs-playground.com/#LYCSQ#12 This is a great feature but beware it implies to render the scene to a cubemap which could be a performance issue sometimes davrous, jerome, adam and 4 others 7 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 31, 2015 Author Share Posted October 31, 2015 Even more beautiful: http://www.babylonjs-playground.com/#LYCSQ#25 Samuel Girardin, jerome, Wingnut and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted October 31, 2015 Share Posted October 31, 2015 Woaw, it gives dizzy. nice demo, Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted October 31, 2015 Share Posted October 31, 2015 Woaww, very nice test scene DK ! I can already see Wingnut coming from nowhere and twisting this PG back and forth (with many skulls and colors :D ) Wingnut 1 Quote Link to comment Share on other sites More sharing options...
BitOfGold Posted November 1, 2015 Share Posted November 1, 2015 Well point light shadows are so much fun, my little test scene: http://www.babylonjs-playground.com/#LYCSQ#256 iiceman, GameMonetize, Samuel Girardin and 7 others 10 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 1, 2015 Author Share Posted November 1, 2015 HUGE!! Quote Link to comment Share on other sites More sharing options...
jerome Posted November 1, 2015 Share Posted November 1, 2015 Überkiff ! Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted November 1, 2015 Share Posted November 1, 2015 Excellent!!! Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 1, 2015 Share Posted November 1, 2015 Wow, nice scenes, you guys. #256 in the #LYCSQ series of playgrounds! 256! Unreal! And what a great scene with excellent use of torch light and moveWithCollisions! Nice, BitOfGold! And DK... wow, that's a pretty "artsy" playground! Sweet! VP... I don't know if I have anything in my bag of tricks that will top these guys, today. Both of 'em have blown my mind, for the most part. Phew. Power artists at large! Way nice! Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted November 2, 2015 Share Posted November 2, 2015 Hey BitOfGold, I just couldn't resist to transform your scene to a maze since that is the subject of this month's Babylon.js Challenge !That was really fun to tweak your already excellent playground!! http://www.babylonjs-playground.com/#LYCSQ#262 http://www.babylonjs-playground.com/#LYCSQ#263 (better perfs) BitOfGold, iiceman, Dad72 and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 2, 2015 Share Posted November 2, 2015 pacman en puissance... Manque les petit fantôme maintenant... Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted November 2, 2015 Share Posted November 2, 2015 Ah ouais, grave ! Quote Link to comment Share on other sites More sharing options...
BitOfGold Posted November 2, 2015 Share Posted November 2, 2015 Vousk-prod.: Whoa! How cool is that! If only this happened in the time of october challenge Yeah, some ghosts would be nice... Quote Link to comment Share on other sites More sharing options...
iiceman Posted November 2, 2015 Share Posted November 2, 2015 Very cool, reminds me that I have to continue my bomberman Quote Link to comment Share on other sites More sharing options...
davrous Posted November 2, 2015 Share Posted November 2, 2015 @Vousk-prod: it's a very cool demo but you should merge the meshes to optimize the performance. Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted November 2, 2015 Share Posted November 2, 2015 @Vousk-prod: it's a very cool demo but you should merge the meshes to optimize the performance. Oh you're right. That's much better now :http://www.babylonjs-playground.com/#LYCSQ#263 davrous 1 Quote Link to comment Share on other sites More sharing options...
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