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Animation loopMode


Blax
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Don't know. Meshes positions are animated in blender (not each frame, interpolated, 4 keys created inside 100 frames - for instance -).

Then all of this is exported to babylon file.

In BJS I simply call :

scene.beginAnimation(mesh, 0, 100, false, 4); and animation goes normal speed (equivalent ratio = 1).

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Erm... forget it, I transfered one of my scene objects in a playground to demonstrate, and it works...  :P 

So this is clearly not a BJS bug!

I need now to understand why it doesn't work in my complete scene <_<  (certainly a strange bad method call somewhere, because it works with value below 1) 

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I'm pretty sure Animatable is not DK's work, I think it's something JCP added afterwards in the engine (but I can be wrong).

 

Think LensRenderingPipeline was writed something other developer (interface style is different).

@Deltakosh I guessed? :)

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What was I right about, Blax?  (ref a few posts ago)

 

I missed it, apparently.  I need all the ego-boost I can get.  :D

 

"respect?"   Hell, I try to do comedy, Blax... so I rarely show respect for anything or anyone.  heh.

 

I AM PUPZILLA!!  (See?  A weak comedy attempt to ref another thread... just bad comedy writing.)  :)

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What was I right about, Blax?  (ref a few posts ago)

 

I missed it, apparently.  I need all the ego-boost I can get.  :D

 

"respect?"   Hell, I try to do comedy, Blax... so I rarely show respect for anything or anyone.  heh.

 

I AM PUPZILLA!!  (See?  A weak comedy attempt to ref another thread... just bad comedy writing.)  :)

 

About animationStarted bug.

Hmm, if you do not like my "respect", urgently bring him back!!! :D

 

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