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preload : function () {

this.game.load("background", "res/background.png");

this.game.load("character", "res/character.png");


create : function () {

// create layers

this.backgroundLayer = this.game.add.group();

this.spriteLayer = this.game.add.group();

// add stuff to layers

var bg = this.backgroundLayer.create(this.game.with/2, this.game.height/2, "background");

var sprite1 = this.spriteLayer.create(0, 0, "character");

var sprite2 = this.spriteLayer.create(10, 0, "character");

var sprite3 = this.spriteLayer.create(20, 0, "character");


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