Jump to content

unable to instantiate Phaser object in intel xdk


shohan4556
 Share

Recommended Posts

Hello guys I am new in xdk I have a little problem I know there might be a little solution, so my problem is that, I have a Menu.js file and menuButton.js file I am trying to create menuButton object but its fire up an error like Uncaught TypeError: Cannot read property 'sprite' of undefined.

 

my Menu.js file 

BasicGame.menuState = function(game){    };BasicGame.menuState.prototype = {        create: function(){          BasicGame.global.menuBgSound = this.game.add.audio('menuBg',1,true);        BasicGame.global.menuBgSound.play();                  this.buttons = new menuButton(game); // error        this.buttons.create(); // error     },        update: function(){            }    }

my menuButton.js file

var menuButton = function(game){    //this.game = game; // tried this not working // error - Uncaught TypeError: Cannot read property 'add' of undefined     };menuButton.prototype = {        create: function(){        this.playButton = this.game.add.sprite(100,100,'playButton');    },        update: function(){            }    }

the did the same formation in my Bracket editor and that was fine but in xdk it occurs error. I have tried several ways but the result is nothing.

Thanks 

Link to comment
Share on other sites

Hi
I'v just fixed your trouble.
So:
1) Menu.js : 17 replace with 

this.buttons = new BasicGame.menuButton(this.game);

2) Button.js 

BasicGame.menuButton = function(game){    this.game = game;};BasicGame.menuButton.prototype = {        create: function(){        this.playButton = this.game.add.sprite(100,100,'platform');    },        update: function(){            }    }
Link to comment
Share on other sites

 

Hi

I'v just fixed your trouble.

So:

1) Menu.js : 17 replace with 

this.buttons = new BasicGame.menuButton(this.game);

2) Button.js 

BasicGame.menuButton = function(game){    this.game = game;};BasicGame.menuButton.prototype = {        create: function(){        this.playButton = this.game.add.sprite(100,100,'platform');    },        update: function(){            }    }

 

 

Thanks man :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...