samlan Posted November 28, 2015 Share Posted November 28, 2015 Hello, If I export a scene containing nested instances of the same mesh/object (a tree of objects linked by a parent/child relashionship), and that I load the scene in BabylonJS, mesh positions are altered. Cases that works:- If I make every objects "single user", then it works fine.- If objects are duplicated but not nested, it works too. In the attachment, a Blender test scene with several layers :- the first is a tree made of duplicated copies (data is not shared between instances).- the second is a tree made of duplicated linked instances (same data shared by several object).- the third one is just a linked duplicate of the same object. The tested version of BabylonJS is 2.2.testBabylonExportParenting.zip Quote Link to comment Share on other sites More sharing options...
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