OkijinGames Posted December 17, 2015 Share Posted December 17, 2015 Hello Everyone, I wanted to share some update on the development progress for my latest game, Zombies Can't Jump 2. The game is a sequel to my very first game released August 2013. Zombies Can't Jump had greater success than I was expecting, ranking 1st in paid strategy games in 15 countries on Windows Phone, it was also pretty well received within the HTML5 game industry. I had a lot of fun making the first title and iterating on its success seemed the next logical step for me. Link to demo: http://games.okijin.com/zcj2beta/ Here is a short gameplay video: The game presents major improvements over its predecessor. More flexible combat system: Players can now choose up to 5 items per characters among 20 unlockable weapons and survival tools. In the previous game the choice was fixed for each level and players could only carry one "survival weapon". Each character has a skill tree which allows the players to customize their play style further (improving damage, survival abilities or utility abilities such as bigger backpack or mercenary hiring). Weapons can be activated at any time provided the player has enough survival points (previously, more powerful weapons could only be activated while survival rage ability was active for both players at the same time). Survival rage ability enhances all weapons damage output (it only applied to specific weapons previously). These changes should provide a better tactical depth and hopefully more fun as players advance in the game. Improved graphics: The characters and zombies graphics are more realistic and animations more detailed than in the previous title. For the current backdrop (Junkyard), I used a mix of my own assets and some other from Glitch. I intend to additionally create a Graveyard, Forest, Jungle / Temple and Snowy environments. Improved UI: 2 clicks were required to activate any ability in the previous game. Only one is now necessary. Seamless transition between the character management screen and the level screen, no loading bar, smooth camera work. Still a work in progress so there will be more updates to come and I should be able to post a link to play very soon! Screenshots: Feedback is welcome! Quote Link to comment Share on other sites More sharing options...
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