hit2501 Posted January 8, 2016 Share Posted January 8, 2016 Hi everyone. I have a doubt, need to illuminate a specularTexture but for the effect I am looking for the light must be absolute (everywhere) and I can´t achieve it with hemispheric lights:var light1 = new BABYLON.HemisphericLight("hemi1", new BABYLON.Vector3(0, 1, 0), scene); light1.intensity = 1;var light2 = new BABYLON.HemisphericLight("hemi2", new BABYLON.Vector3(0, -1, 0), scene); light2.intensity = 1; Because only this illuminate a couple of small areas. What can I do? Thanks and regards. Quote Link to comment Share on other sites More sharing options...
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