onetrickwolf Posted February 11, 2016 Share Posted February 11, 2016 Hey I am coming from three.js and have been working with Babylon on and off for about a month. We are making a 3D model viewer and are interested in using PBRMaterials because they really make the models look amazing. I am trying to figure out the best way to let users choose a model, have that model loaded, the textures loaded, then apply the textures as PBRMaterials to the model. There seems to be A LOT of ways to approach this and was wondering someone could just give me some light advice on how they would do this? I was converting the models and textures to Babylon files using the FBX converter and also the OBJ importer, but those try to set up materials automatically. I have been looking at using the AssetManager. Perhaps converting JUST the mesh to FBX, then convert to .babylon, load the babylon file in, load the textures in, then create PBRMaterials out of the textures and apply them to the mesh. Would this be a good approach? Any examples out there that might help me? Thanks! Quote Link to comment Share on other sites More sharing options...
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