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Controlling Animations


david028
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Hi I am using the 3dsmax exporter.

I can export an animated scene.. as a simple example; a box which spins on its axis while at the same time a camera orbits the box.

Is it then possible to do any of the following in once in Babylonjs:

1. Play the camera animation without having the box spin on its axis.

2. Have the box animate while the camera remains static.

3. Stop the box animation at a chosen point while the camera continues to follow the animation.

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