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PIXI.Texture.EMPTY gets destroyed


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This may not be a typical use case, but in my project I have some sprites which are created without a texture (in a sprite pool) and later on, those sprites may get destroyed.
The side effect I experienced, is that the PIXI.Texture.EMPTY property is also destroyed.
This will reproduce the problem:

var s = new PIXI.Sprite();
this.addChild(new PIXI.Sprite()); //rte :(

It's easy enough to work around the problem by checking whether the sprite has a texture before destroying it, but I thought I'd write this down in case anyone else gets tripped up by it!

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