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2D mobile therapeutical training game


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My name is Dorian, I’m a french entrepreneur and a developer. I develop with three other friends the product PERIFIT.



PERIFIT is an innovative product designed to help woman to re-develop their pelvic floor at home (the pelvic floor is a set of muscles which support the main organs of lower body, and control urine, gas and stool).

After childbirth pelvic floor can be less tonic and fresh mothers can suffer urine leakage. They can do exercises with our product and train these muscles to prevent troubles.

The product is made of a probe to track pelvic muscle contractions and a phone game that help the user to train in an interesting and playful manner: muscle contractions make the avatar goes up and down…

·         To see the game in action : https://www.youtube.com/watch?v=JfYBcvl4b78

·         For further information about our product : http://www.perifit.fr





As you can see in the video, the game is advanced. Now we want to add features and improve existing ones. Our game developer doesn’t have the time to work on the project anymore, and we are looking for a freelance to help us on it!


For instance, our short term needs are to:

·         Remove the jerky effect

o   FPS is good, between 50 and 60 fps but that’s like if the design was “trembling”

·         Enable the possibility to parameterize different kind of exercises:

o   Exercises are a sequence of “patterns”, themselves made of “coins”. The game have only one fixed exercise right now, and we’d like to enable the possibility to generate exercises by a set of parameters (sequence of patterns)

·         Modify the avatar movement

o   It currently exists 5 thresholds where the avatar can stay (it is like “magnetized”). When the avatar change threshold, the movement is smooth, but when you change several times in succession, it’s not smooth. We would like to redefine this movement.

·         Add a “pause” screen

o   Remove the current buttons “Quit” and display a “pause menu” when the user clicks on “Pause”. The menu will have 3 buttons : “Play”, “Calibrate the probe” and “Quit”

·         Add music and sounds when the user catches a “coin”



The game is developed with Phaser.JS.



If you are interested by this project, could you send me:

·         References

·         An price range estimate for these 5 evolutions

·         Your day rate


Please feel free to contact me if you need further information on the project or to estimate the cost.





game perifit.png

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