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Canvas2D and Shaders


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  • 1 month later...
On 7/3/2016 at 9:14 PM, Deltakosh said:


what is the final goal you try to achieve?

@Deltakosh I totally forgot about this thread, but could really use some input here. The text quality of the Text2D class is not so great (at least for me). In fact some letters like the lowercase "y" have an artifact flying above. I tried poking around to see how Text2D is implemented and I was thinking of writing a plugin to used a signed distance field to get nice crisp text. Specifically, I want to use a texture atlas with glyphs made by this program (https://github.com/Chlumsky/msdfgen). The problem however is you need to use a specific shader to get it to work.

Also, I've been thinking of making a GUI that I might like to make a texture atlas for buttons and would like to apply that to Rectangle2D. This is a long term goal, but for now I would like to get the text working nicely.

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