eddieone Posted July 19, 2016 Share Posted July 19, 2016 I have been testing my game on mobile using the chrome remote debugging for Android. With auto/WebGL I was around 48 frames a second. With Canvas close to 59 FPS. Preceived heat was lower as well. One annoying thing is a strange flicker, most notiable on text and buttons. See Gif for example, quality is kinda low, ignore that. Any idea how this could be fixed? It doesn't happen in WebGL Link to comment Share on other sites More sharing options...
AlgoGames Posted October 18, 2016 Share Posted October 18, 2016 I wrote my first phaser game just a few days back and posted in the showcase area. I have the same issue of strange flickering of images more noticeable in Android but comes on web version occasionally. Were you able to figure out what was the problem? Link to comment Share on other sites More sharing options...
mazoku Posted April 19, 2017 Share Posted April 19, 2017 Anyone manage to solve this? Link to comment Share on other sites More sharing options...
FakeWizard Posted May 1, 2017 Share Posted May 1, 2017 same here Link to comment Share on other sites More sharing options...
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