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Strange Flicker with Mobile Canvas


eddieone
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I have been testing my game on mobile using the chrome remote debugging for Android. With auto/WebGL I was around 48 frames a second. With Canvas close to 59 FPS. Preceived heat was lower as well. One annoying thing is a strange flicker, most notiable on text and buttons. See Gif for example, quality is kinda low, ignore that. Any idea how this could be fixed? It doesn't happen in WebGL

ezgif-4279355858.gif

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  • 2 months later...

I wrote my first phaser game just a few days back and posted in the showcase area. I have the same issue of strange flickering of images more noticeable in Android but comes on web version occasionally. Were you able to figure out what was the problem?

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