Jump to content

Phaser collision between a isoSprite and a normal Sprite


Recommended Posts

Hello. I have been messing around with phaser again for the last couple of hours and I am trying to make a normal sprite collide with a isoSprite. I don't know if that is actually possible and if that should be even done since depth is missing for the normal sprite ... I think there was a problem with adding hitboxes in isometric because there was a "bug" when you add a isometric sprite to another sprite as a child ( the hitbox position doesn't get fixed to the parent). (I had discussed this already in here: http://www.html5gamedevs.com/topic/25092-phaser-create-hitboxes-in-isometric/). Well I am not sure if the problem was fixed or not. I tried fixing it myself but my knowledge is still very limited... Basically I am trying to do this hitbox strategy: http://www.html5gamedevs.com/topic/14840-separate-hitboxes-for-attack-animations/ in isometric. Probably having and isoSprite colliding with a normal sprite isn't a viable option at all so I believe the only solution is adapting the hitbox to isometric. I am also quite curious on how this game was made http://test.playwildterra.com/. It was made with phaser and I belive it was isometric... They must have found a solution.


Well I am also trying babylon and it is also very cool. However I would like to get this problem solved just to try some things with phaser on a next level.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...